My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Princess Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Miner Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel Miner
Giant Snowball
Wall Breakers Goblin Barrel Witch Miner Princess Little Prince
Zap
Wall Breakers Goblin Barrel Witch Princess Little Prince
Barbarian Barrel
Wall Breakers Goblin Barrel Witch Princess Little Prince
The Log
Wall Breakers Goblin Barrel Witch Princess Little Prince
Earthquake
Goblin Barrel Witch
Arrows
Wall Breakers Goblin Barrel Witch Princess Little Prince
Royal Delivery
Wall Breakers Goblin Barrel Witch Miner Princess Little Prince
Fireball
Wall Breakers Goblin Barrel Witch Princess Little Prince
Poison
Witch Princess Little Prince
Lightning
Witch Little Prince
Rocket
Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Miner Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage Goblin Barrel Miner Princess Little Prince Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers Rage Goblin Barrel Miner

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wall Breakers
Miner Princess Mega Knight
Rage
Witch
Goblin Barrel
Miner Princess Mega Knight
Witch
Rage Miner Mega Knight
Miner
Wall Breakers Goblin Barrel Witch Mega Knight
Princess
Wall Breakers Goblin Barrel Mega Knight
Mega Knight
Wall Breakers Goblin Barrel Witch Miner Princess
Little Prince

Defense Synergies 0 3

Wall Breakers
Rage
Goblin Barrel
Witch
Mega Knight
Miner
Mega Knight
Princess
Mega Knight
Mega Knight
Witch Miner Princess
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Witch Mega Knight
Witch Mega Knight
Witch Mega Knight
Princess Mega Knight
Mega Knight
Witch Princess Little Prince
Mega Knight
Witch Princess
Miner Mega Knight Little Prince
Witch Princess Mega Knight
Witch Princess
Mega Knight Witch
Mega Knight Witch Princess
Mega Knight
Mega Knight
Mega Knight Witch
Mega Knight Witch Little Prince
Witch Princess Mega Knight Little Prince
Mega Knight Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Miner Mega Knight
Mega Knight Witch
Mega Knight
Witch Mega Knight
Witch Princess
Witch
Mega Knight
Mega Knight Witch
Witch
Mega Knight Witch
Mega Knight
Mega Knight Witch
Witch Princess Mega Knight
Witch Little Prince
Mega Knight Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Miner Princess
Miner
Mega Knight
Witch Princess
Witch Princess
Princess
Miner
Miner Princess
Princess
Miner Princess
Princess
Princess
Witch Princess
Princess Mega Knight
Princess Mega Knight
Witch Miner Princess Mega Knight Little Prince
Mega Knight
Princess
Witch Princess Mega Knight Little Prince
Witch
Miner Witch Princess
Witch Miner Princess Mega Knight
Miner
Witch Princess Little Prince
Witch
Miner Mega Knight
Princess
Mega Knight
Princess
Witch Princess
Witch Princess
Miner Princess Mega Knight
Princess
Mega Knight
Witch Princess
Witch Princess
Witch Miner Princess Mega Knight Little Prince

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