My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Furnace Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine Furnace Giant Skeleton Golem Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Flying Machine Giant Skeleton Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Skeleton
Giant Snowball
Barbarians Battle Ram Flying Machine Furnace Lumberjack Little Prince
Zap
Battle Ram Flying Machine Furnace Little Prince
Barbarian Barrel
Barbarians Battle Ram Furnace Giant Skeleton Lumberjack Little Prince
The Log
Barbarians Battle Ram Furnace Giant Skeleton Lumberjack Little Prince
Earthquake
Barbarians Furnace
Arrows
Flying Machine Furnace Little Prince
Royal Delivery
Barbarians Battle Ram Flying Machine Giant Skeleton Lumberjack Little Prince
Fireball
Barbarians Battle Ram Flying Machine Furnace Lumberjack Little Prince
Poison
Barbarians Flying Machine Furnace Little Prince
Lightning
Battle Ram Furnace Lumberjack Little Prince
Rocket
Barbarians Furnace Little Prince

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Giant Skeleton Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Little Prince Battle Ram Flying Machine Furnace Lumberjack Barbarians Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Little Prince Battle Ram Flying Machine Furnace

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Battle Ram
Flying Machine Furnace Lumberjack
Flying Machine
Battle Ram Furnace Giant Skeleton Golem Lumberjack
Furnace
Battle Ram Flying Machine Giant Skeleton Golem
Giant Skeleton
Flying Machine Furnace Lumberjack
Golem
Flying Machine Furnace Lumberjack
Lumberjack
Battle Ram Flying Machine Giant Skeleton Golem
Little Prince

Defense Synergies 0 8

Barbarians
Furnace
Battle Ram
Flying Machine
Furnace Giant Skeleton Lumberjack
Furnace
Barbarians Flying Machine Lumberjack
Giant Skeleton
Flying Machine Lumberjack Little Prince
Golem
Lumberjack
Flying Machine Furnace Giant Skeleton Little Prince
Little Prince
Giant Skeleton Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine
Barbarians Lumberjack Flying Machine Furnace
Barbarians Furnace Lumberjack Giant Skeleton
Barbarians Lumberjack Furnace
Barbarians Giant Skeleton Lumberjack
Flying Machine Furnace Lumberjack
Furnace Flying Machine Little Prince
Barbarians Flying Machine Giant Skeleton
Barbarians Furnace Lumberjack
Barbarians Giant Skeleton Lumberjack Little Prince
Barbarians Flying Machine Furnace Giant Skeleton Lumberjack
Flying Machine Furnace
Barbarians Furnace Lumberjack Flying Machine Giant Skeleton
Barbarians Furnace Lumberjack
Barbarians Furnace Lumberjack
Barbarians Furnace Lumberjack
Barbarians Furnace Lumberjack
Barbarians Flying Machine Furnace Lumberjack Little Prince
Furnace Barbarians Flying Machine Giant Skeleton Lumberjack Little Prince
Barbarians Lumberjack
Barbarians Flying Machine Furnace Giant Skeleton Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Furnace Giant Skeleton
Flying Machine Lumberjack
Barbarians Giant Skeleton Lumberjack Furnace
Giant Skeleton Lumberjack Barbarians
Barbarians Giant Skeleton Lumberjack
Furnace Flying Machine
Barbarians Flying Machine Furnace Giant Skeleton Lumberjack
Giant Skeleton Barbarians Lumberjack
Giant Skeleton Barbarians Flying Machine
Barbarians
Barbarians Flying Machine Giant Skeleton Lumberjack
Barbarians Giant Skeleton
Barbarians Giant Skeleton Lumberjack
Barbarians Flying Machine Furnace
Barbarians Flying Machine Furnace Giant Skeleton Lumberjack Little Prince
Barbarians Flying Machine Giant Skeleton
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Giant Skeleton
Flying Machine
Flying Machine Giant Skeleton
Barbarians Flying Machine Giant Skeleton
Furnace
Flying Machine Furnace
Flying Machine Furnace
Flying Machine
Flying Machine
Lumberjack
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine Furnace
Flying Machine Furnace
Flying Machine Furnace
Flying Machine
Flying Machine Little Prince
Giant Skeleton
Barbarians Flying Machine
Furnace Little Prince
Flying Machine
Flying Machine
Flying Machine Furnace Little Prince
Flying Machine
Giant Skeleton
Barbarians Flying Machine
Flying Machine
Flying Machine Lumberjack
Flying Machine
Giant Skeleton
Flying Machine
Flying Machine Giant Skeleton
Flying Machine
Flying Machine Giant Skeleton Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: