My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Witch Inferno Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Hog Rider Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Inferno Dragon Ram Rider
Giant Snowball
Barbarians Hog Rider Witch Inferno Dragon Ram Rider
Zap
Firecracker Witch Inferno Dragon Ram Rider
Barbarian Barrel
Firecracker Barbarians Elixir Golem Witch
The Log
Firecracker Barbarians Elixir Golem Hog Rider Witch Ram Rider
Earthquake
Firecracker Barbarians Elixir Golem Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Barbarians Elixir Golem Hog Rider Witch Inferno Dragon Ram Rider
Fireball
Firecracker Barbarians Elixir Golem Hog Rider Witch Inferno Dragon Ram Rider
Poison
Firecracker Barbarians Elixir Golem Witch
Lightning
Witch Inferno Dragon Ram Rider
Rocket
Barbarians Hog Rider Witch Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Hog Rider Inferno Dragon Barbarians Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Elixir Golem Hog Rider Inferno Dragon

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Hog Rider Inferno Dragon Ram Rider Mega Knight
Barbarians
Hog Rider
Elixir Golem
Firecracker Hog Rider Witch Inferno Dragon
Hog Rider
Firecracker Barbarians Elixir Golem Witch Mega Knight
Witch
Elixir Golem Hog Rider Ram Rider Mega Knight
Inferno Dragon
Mega Knight Firecracker Elixir Golem
Ram Rider
Firecracker Witch Mega Knight
Mega Knight
Inferno Dragon Firecracker Hog Rider Witch Ram Rider

Defense Synergies 0 3

Firecracker
Mega Knight
Barbarians
Elixir Golem
Hog Rider
Witch
Mega Knight
Inferno Dragon
Mega Knight
Ram Rider
Mega Knight
Firecracker Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ram Rider
Barbarians Inferno Dragon Firecracker Witch Ram Rider Mega Knight
Barbarians Witch Ram Rider Mega Knight Inferno Dragon
Barbarians Witch Inferno Dragon Firecracker Ram Rider Mega Knight
Firecracker Barbarians Mega Knight
Firecracker Mega Knight
Inferno Dragon Ram Rider Firecracker Witch
Barbarians Ram Rider Mega Knight
Barbarians Witch Inferno Dragon
Firecracker Barbarians Mega Knight
Barbarians Witch Firecracker Ram Rider Mega Knight
Inferno Dragon Firecracker Witch Ram Rider
Barbarians Mega Knight Witch Ram Rider
Mega Knight Firecracker Barbarians Witch
Barbarians Inferno Dragon Ram Rider Mega Knight
Barbarians Inferno Dragon Ram Rider Mega Knight
Barbarians Mega Knight Firecracker Witch
Mega Knight Firecracker Barbarians Witch Ram Rider
Witch Firecracker Barbarians Inferno Dragon Ram Rider Mega Knight
Barbarians Inferno Dragon Ram Rider
Mega Knight Firecracker Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Witch
Firecracker Inferno Dragon Mega Knight
Barbarians Mega Knight Witch Ram Rider
Mega Knight Barbarians Ram Rider
Barbarians Witch Inferno Dragon Ram Rider Mega Knight
Firecracker Witch Ram Rider
Barbarians Witch Ram Rider
Mega Knight Barbarians Inferno Dragon
Mega Knight Firecracker Barbarians Witch Inferno Dragon
Witch Barbarians Inferno Dragon
Inferno Dragon Mega Knight Barbarians Witch
Mega Knight Barbarians
Barbarians Mega Knight Witch Ram Rider
Firecracker Barbarians Witch Mega Knight
Barbarians Witch Firecracker Inferno Dragon
Mega Knight Firecracker Barbarians Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Ram Rider
Firecracker Barbarians
Firecracker Mega Knight
Firecracker Witch Ram Rider
Firecracker Witch
Firecracker Ram Rider
Firecracker Ram Rider
Firecracker Ram Rider
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker Mega Knight
Firecracker Mega Knight
Firecracker Witch Mega Knight
Mega Knight
Barbarians
Firecracker Witch Mega Knight
Witch Inferno Dragon
Firecracker Witch Ram Rider
Witch Ram Rider Mega Knight
Firecracker
Firecracker Witch
Firecracker Witch
Mega Knight
Firecracker
Mega Knight
Firecracker
Barbarians Witch
Firecracker Witch Ram Rider
Firecracker Mega Knight
Firecracker
Firecracker Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker Witch Mega Knight

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