My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Hog Rider Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider
Giant Snowball
Barbarians Battle Ram Hog Rider
Zap
Firecracker Battle Ram
Barbarian Barrel
Firecracker Barbarians Battle Ram
The Log
Firecracker Barbarians Battle Ram Hog Rider
Earthquake
Firecracker Barbarians Hog Rider Elixir Collector
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Battle Ram Hog Rider
Fireball
Firecracker Barbarians Battle Ram Hog Rider Elixir Collector
Poison
Firecracker Barbarians Elixir Collector
Lightning
Battle Ram Elixir Collector
Rocket
Barbarians Hog Rider Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Barbarian Barrel Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Elixir Collector Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Barbarian Barrel Firecracker Tornado Battle Ram Hog Rider Barbarians Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Barbarian Barrel Firecracker Tornado

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Battle Ram Mirror Barbarian Barrel Tornado
Barbarians
Hog Rider
Battle Ram
Firecracker Mirror Barbarian Barrel Tornado
Hog Rider
Firecracker Barbarians Mirror Barbarian Barrel Tornado
Elixir Collector
Mirror
Firecracker Battle Ram Hog Rider Barbarian Barrel Tornado
Barbarian Barrel
Firecracker Battle Ram Hog Rider Mirror Tornado
Tornado
Firecracker Battle Ram Hog Rider Mirror Barbarian Barrel

Defense Synergies 2 4

Firecracker
Mirror Barbarian Barrel Tornado
Barbarians
Battle Ram
Hog Rider
Elixir Collector
Mirror
Barbarian Barrel Tornado Firecracker
Barbarian Barrel
Mirror Firecracker Tornado
Tornado
Mirror Firecracker Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Barbarian Barrel
Barbarians Firecracker
Barbarians Tornado
Barbarians Firecracker
Firecracker Barbarians Barbarian Barrel Tornado
Barbarian Barrel Tornado Firecracker
Tornado Firecracker
Barbarians Barbarian Barrel
Barbarians Tornado
Tornado Firecracker Barbarians Barbarian Barrel
Barbarians Firecracker Barbarian Barrel Tornado
Firecracker Tornado
Barbarians
Firecracker Barbarians Barbarian Barrel Tornado
Barbarians
Barbarians Tornado
Barbarians Firecracker Tornado
Firecracker Barbarians Barbarian Barrel Tornado
Barbarian Barrel Tornado Firecracker Barbarians
Barbarians Tornado
Firecracker Barbarians Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Barrel
Firecracker Barbarian Barrel
Barbarians
Barbarians Barbarian Barrel Tornado
Barbarians
Firecracker Tornado
Barbarians
Barbarians
Firecracker Barbarians Barbarian Barrel Tornado
Barbarians
Barbarians
Barbarians Tornado
Barbarians
Firecracker Barbarians
Barbarians Firecracker Barbarian Barrel Tornado
Firecracker Barbarians Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Tornado
Barbarian Barrel
Firecracker Barbarians Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Tornado
Firecracker Tornado
Firecracker Barbarian Barrel Tornado
Firecracker Tornado
Tornado
Firecracker Barbarian Barrel Tornado
Firecracker Tornado
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Barbarian Barrel Tornado
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Tornado
Tornado
Tornado
Barbarians Barbarian Barrel
Firecracker Tornado Barbarian Barrel
Firecracker Barbarian Barrel Tornado
Tornado
Firecracker Barbarian Barrel Tornado
Firecracker Tornado
Firecracker
Firecracker
Firecracker
Barbarians Barbarian Barrel
Firecracker Tornado
Barbarian Barrel
Firecracker
Firecracker
Tornado
Firecracker
Firecracker Tornado
Firecracker Tornado
Firecracker Barbarian Barrel Tornado

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