My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Hut Baby Dragon Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Hut Baby Dragon Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Barbarians Goblin Hut Baby Dragon Witch Inferno Dragon
Zap
Firecracker Goblin Hut Witch Inferno Dragon
Barbarian Barrel
Firecracker Barbarians Goblin Hut Witch
The Log
Firecracker Barbarians Goblin Hut Witch
Earthquake
Firecracker Barbarians Goblin Hut Witch
Arrows
Firecracker Goblin Hut Witch
Royal Delivery
Firecracker Barbarians Goblin Hut Baby Dragon Witch Inferno Dragon
Fireball
Firecracker Barbarians Goblin Hut Baby Dragon Witch Inferno Dragon
Poison
Firecracker Barbarians Goblin Hut Witch
Lightning
Goblin Hut Baby Dragon Witch Inferno Dragon
Rocket
Barbarians Goblin Hut Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Firecracker Baby Dragon Inferno Dragon Barbarians Goblin Hut Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Firecracker Baby Dragon

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Firecracker
Goblin Hut Baby Dragon Inferno Dragon
Barbarians
Goblin Hut
Firecracker Baby Dragon
Rage
Witch
Baby Dragon
Firecracker Goblin Hut Witch Inferno Dragon
Witch
Rage Baby Dragon
Inferno Dragon
Firecracker Baby Dragon

Defense Synergies 0 7

Arrows
Barbarians Goblin Hut
Firecracker
Goblin Hut Baby Dragon
Barbarians
Arrows
Goblin Hut
Arrows Firecracker Baby Dragon
Rage
Baby Dragon
Firecracker Goblin Hut Witch Inferno Dragon
Witch
Baby Dragon
Inferno Dragon
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Hut Baby Dragon
Barbarians Inferno Dragon Firecracker Goblin Hut Witch
Barbarians Goblin Hut Witch Inferno Dragon
Barbarians Goblin Hut Witch Inferno Dragon Firecracker
Arrows Firecracker Barbarians
Arrows Firecracker Baby Dragon
Inferno Dragon Arrows Firecracker Goblin Hut Baby Dragon Witch
Arrows Barbarians Baby Dragon
Barbarians Witch Inferno Dragon Goblin Hut
Firecracker Barbarians
Barbarians Witch Arrows Firecracker Goblin Hut Baby Dragon
Arrows Inferno Dragon Firecracker Goblin Hut Baby Dragon Witch
Barbarians Goblin Hut Witch
Arrows Firecracker Barbarians Goblin Hut Baby Dragon Witch
Barbarians Inferno Dragon Goblin Hut
Barbarians Goblin Hut Inferno Dragon
Barbarians Arrows Firecracker Goblin Hut Witch
Arrows Firecracker Barbarians Goblin Hut Baby Dragon Witch
Arrows Baby Dragon Witch Firecracker Barbarians Goblin Hut Inferno Dragon
Barbarians Goblin Hut Inferno Dragon
Arrows Firecracker Barbarians Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblin Hut Witch
Arrows Firecracker Baby Dragon Inferno Dragon
Barbarians Goblin Hut Witch
Barbarians
Barbarians Goblin Hut Witch Inferno Dragon
Arrows Firecracker Goblin Hut Baby Dragon Witch
Barbarians Goblin Hut Witch
Barbarians Inferno Dragon
Firecracker Barbarians Goblin Hut Baby Dragon Witch Inferno Dragon
Witch Barbarians Goblin Hut Inferno Dragon
Inferno Dragon Barbarians Goblin Hut Witch
Arrows Barbarians
Barbarians Witch
Firecracker Barbarians Baby Dragon Witch
Barbarians Goblin Hut Witch Firecracker Baby Dragon Inferno Dragon
Arrows Firecracker Barbarians Goblin Hut Baby Dragon Witch Inferno Dragon
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Goblin Hut Baby Dragon
Arrows Firecracker Barbarians
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Witch
Arrows Firecracker Baby Dragon Witch
Arrows Firecracker Baby Dragon
Arrows Firecracker
Firecracker Arrows
Arrows Firecracker Baby Dragon
Firecracker Goblin Hut Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Goblin Hut Baby Dragon
Arrows Firecracker Goblin Hut Baby Dragon Witch
Arrows Firecracker Goblin Hut Baby Dragon
Arrows
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Witch
Baby Dragon
Arrows
Arrows Barbarians Baby Dragon
Arrows Firecracker Baby Dragon Witch
Witch Inferno Dragon
Arrows Firecracker Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Witch
Firecracker Goblin Hut Witch
Arrows
Arrows Firecracker
Arrows Firecracker
Barbarians Goblin Hut Witch
Arrows Firecracker Baby Dragon Witch
Arrows
Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows
Firecracker
Firecracker Baby Dragon Witch
Firecracker Witch
Firecracker Baby Dragon Witch

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