My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Barbarians Hog Rider Goblin Barrel Witch
Zap
Goblin Barrel Witch
Barbarian Barrel
Ice Spirit Knight Barbarians Goblin Barrel Witch
The Log
Ice Spirit Barbarians Hog Rider Goblin Barrel Witch
Earthquake
Barbarians Hog Rider Goblin Barrel Witch
Arrows
Ice Spirit Goblin Barrel Witch
Royal Delivery
Ice Spirit Knight Barbarians Hog Rider Goblin Barrel Witch
Fireball
Barbarians Hog Rider Goblin Barrel Witch
Poison
Barbarians Witch
Lightning
Knight Witch
Rocket
Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Knight Goblin Barrel Hog Rider Barbarians Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Knight Goblin Barrel

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Goblin Barrel Barbarians Witch Mega Knight
Arrows
Hog Rider Knight Goblin Barrel Mega Knight
Knight
Ice Spirit Hog Rider Goblin Barrel Arrows Witch
Barbarians
Ice Spirit Hog Rider
Hog Rider
Ice Spirit Arrows Knight Barbarians Goblin Barrel Witch Mega Knight
Goblin Barrel
Ice Spirit Knight Arrows Hog Rider Mega Knight
Witch
Ice Spirit Knight Hog Rider Mega Knight
Mega Knight
Ice Spirit Arrows Hog Rider Goblin Barrel Witch

Defense Synergies 1 8

Ice Spirit
Knight Barbarians Witch Mega Knight
Arrows
Mega Knight Knight Barbarians
Knight
Ice Spirit Arrows Witch
Barbarians
Ice Spirit Arrows
Hog Rider
Goblin Barrel
Witch
Ice Spirit Knight Mega Knight
Mega Knight
Arrows Ice Spirit Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Barbarians Ice Spirit Knight Witch Mega Knight
Barbarians Witch Mega Knight Knight
Barbarians Witch Knight Mega Knight
Arrows Barbarians Mega Knight
Arrows Mega Knight
Ice Spirit Arrows Witch
Arrows Barbarians Mega Knight
Barbarians Witch
Knight Ice Spirit Barbarians Mega Knight
Barbarians Witch Arrows Knight Mega Knight
Arrows Witch
Barbarians Mega Knight Ice Spirit Knight Witch
Mega Knight Ice Spirit Arrows Barbarians Witch
Barbarians Knight Mega Knight
Barbarians Ice Spirit Mega Knight
Barbarians Mega Knight Arrows Knight Witch
Ice Spirit Arrows Mega Knight Knight Barbarians Witch
Arrows Witch Ice Spirit Knight Barbarians Mega Knight
Barbarians
Mega Knight Arrows Knight Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mega Knight Witch
Arrows Knight Mega Knight
Barbarians Mega Knight Ice Spirit Knight Witch
Mega Knight Knight Barbarians
Barbarians Knight Witch Mega Knight
Arrows Ice Spirit Witch
Knight Barbarians Witch
Mega Knight Knight Barbarians
Mega Knight Ice Spirit Knight Barbarians Witch
Witch Barbarians
Mega Knight Knight Barbarians Witch
Mega Knight Arrows Barbarians
Barbarians Mega Knight Knight Witch
Barbarians Witch Mega Knight
Barbarians Witch Ice Spirit Knight
Arrows Mega Knight Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight Barbarians
Arrows Mega Knight
Arrows Ice Spirit Witch
Arrows Witch
Arrows Ice Spirit
Arrows
Arrows Knight
Arrows
Knight
Arrows
Arrows
Arrows Witch
Arrows Mega Knight
Arrows
Arrows Mega Knight
Arrows Witch Mega Knight
Mega Knight
Arrows
Arrows Barbarians
Arrows Ice Spirit Witch Mega Knight
Witch
Arrows Witch
Arrows Witch Mega Knight
Arrows
Arrows Witch
Ice Spirit Witch
Arrows Mega Knight
Ice Spirit Arrows
Mega Knight
Arrows
Ice Spirit Barbarians Witch
Arrows Witch
Arrows
Knight Mega Knight
Arrows
Arrows
Mega Knight
Ice Spirit Witch
Witch
Witch Mega Knight

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