My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Ice Golem Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner Bandit
Giant Snowball
Hog Rider Witch Miner
Zap
Firecracker Witch Bandit
Barbarian Barrel
Firecracker Heal Spirit Witch Bandit
The Log
Firecracker Heal Spirit Hog Rider Witch Bandit
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Heal Spirit Witch
Royal Delivery
Firecracker Heal Spirit Hog Rider Witch Miner Bandit
Fireball
Firecracker Hog Rider Witch Bandit
Poison
Firecracker Witch
Lightning
Ice Golem Witch Bandit
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Ice Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Ice Golem The Log Firecracker Miner Bandit Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Ice Golem The Log Firecracker

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Miner Ice Golem Bandit
Heal Spirit
Hog Rider Witch Bandit
Ice Golem
Hog Rider Firecracker Witch Miner
Hog Rider
Firecracker Ice Golem The Log Heal Spirit Witch Bandit
Witch
Heal Spirit Ice Golem Hog Rider Miner Bandit
The Log
Hog Rider Miner Bandit
Miner
Firecracker Ice Golem Witch The Log Bandit
Bandit
Firecracker Heal Spirit Hog Rider Witch The Log Miner

Defense Synergies 2 8

Firecracker
Ice Golem The Log Bandit
Heal Spirit
Ice Golem
Firecracker Witch The Log Bandit
Hog Rider
Witch
Ice Golem The Log Bandit
The Log
Firecracker Ice Golem Witch Miner Bandit
Miner
The Log
Bandit
Firecracker Ice Golem Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem The Log
Firecracker Witch The Log Bandit
Witch Bandit
Witch Firecracker Bandit
Firecracker The Log
The Log Firecracker Bandit
Firecracker Witch
Ice Golem The Log Bandit
Witch
Firecracker Ice Golem Miner Bandit
Witch Firecracker Ice Golem The Log Bandit
Firecracker Witch
Witch The Log Bandit
Firecracker Witch The Log
Bandit
The Log Bandit
Firecracker Witch
Firecracker Witch The Log Bandit
Witch The Log Firecracker Ice Golem Bandit
Firecracker Witch The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Witch Bandit
Bandit Firecracker Ice Golem The Log Miner
Bandit Ice Golem Witch The Log
Ice Golem The Log Bandit
Witch Bandit
Firecracker Ice Golem Witch
Ice Golem Witch Bandit
Firecracker Ice Golem Witch The Log Bandit
Witch
Witch
The Log
Ice Golem Witch Bandit
Firecracker Witch
Witch Firecracker Ice Golem The Log
Firecracker Ice Golem Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem The Log Bandit
Firecracker The Log Miner Bandit
The Log Miner Bandit
Firecracker Ice Golem The Log
Firecracker The Log
Firecracker Ice Golem Witch
Firecracker Witch The Log
The Log Firecracker Ice Golem
The Log Miner Firecracker Bandit
Firecracker Miner The Log Bandit
Firecracker
Firecracker Ice Golem The Log Miner Bandit
Firecracker Bandit
Firecracker Ice Golem The Log
Firecracker Witch The Log Bandit
Firecracker The Log Bandit
Firecracker The Log Bandit
Firecracker Witch The Log Miner
The Log
The Log
The Log
Firecracker Ice Golem The Log Witch
Witch
Firecracker The Log Miner Witch Bandit
Witch The Log Miner Bandit
Miner Firecracker The Log Bandit
Firecracker Ice Golem Witch
Firecracker Witch
The Log Miner Bandit
Firecracker
Firecracker The Log
Witch Bandit
Firecracker Witch
The Log
Miner Firecracker
The Log Firecracker Ice Golem
Firecracker
Firecracker Witch The Log
Firecracker Witch
Firecracker Witch The Log Miner Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: