My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army Balloon Inferno Dragon
Giant Snowball
Minions Hog Rider Skeleton Army Balloon Inferno Dragon Lumberjack
Zap
Minions Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Wizard Skeleton Army Lumberjack
The Log
Hog Rider Skeleton Army Lumberjack
Earthquake
Hog Rider Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Hog Rider Wizard Skeleton Army Balloon Inferno Dragon Lumberjack
Fireball
Minions Hog Rider Wizard Skeleton Army Balloon Inferno Dragon Lumberjack
Poison
Minions Wizard Skeleton Army Balloon
Lightning
Wizard Balloon Inferno Dragon Lumberjack
Rocket
Hog Rider Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Hog Rider Inferno Dragon Lumberjack Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Skeleton Army Hog Rider Inferno Dragon

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Mega Knight Balloon Inferno Dragon Lumberjack
Hog Rider
Minions Wizard Balloon Lumberjack Mega Knight
Wizard
Hog Rider Balloon Lumberjack Mega Knight
Skeleton Army
Balloon
Lumberjack Minions Hog Rider Wizard Mega Knight
Inferno Dragon
Mega Knight Minions
Lumberjack
Balloon Minions Hog Rider Wizard Mega Knight
Mega Knight
Minions Inferno Dragon Hog Rider Wizard Balloon Lumberjack

Defense Synergies 0 8

Minions
Lumberjack Mega Knight
Hog Rider
Wizard
Skeleton Army Lumberjack Mega Knight
Skeleton Army
Wizard Inferno Dragon Lumberjack
Balloon
Inferno Dragon
Skeleton Army Mega Knight
Lumberjack
Minions Wizard Skeleton Army
Mega Knight
Minions Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Skeleton Army Inferno Dragon Lumberjack Minions Mega Knight
Skeleton Army Lumberjack Mega Knight Minions Inferno Dragon
Skeleton Army Inferno Dragon Lumberjack Minions Mega Knight
Skeleton Army Lumberjack Mega Knight
Skeleton Army Minions Lumberjack Mega Knight
Minions Inferno Dragon Wizard
Mega Knight
Inferno Dragon Minions Skeleton Army Lumberjack
Skeleton Army Lumberjack Mega Knight
Minions Skeleton Army Wizard Lumberjack Mega Knight
Minions Inferno Dragon Wizard
Skeleton Army Lumberjack Mega Knight Minions Wizard
Wizard Skeleton Army Mega Knight Minions Lumberjack
Skeleton Army Inferno Dragon Lumberjack Mega Knight
Skeleton Army Inferno Dragon Lumberjack Mega Knight
Wizard Mega Knight Minions Skeleton Army Lumberjack
Mega Knight Minions Wizard Skeleton Army Lumberjack
Wizard Minions Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Wizard Skeleton Army Mega Knight Minions Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight
Wizard Inferno Dragon Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Minions
Skeleton Army Lumberjack Mega Knight
Skeleton Army Inferno Dragon Lumberjack Mega Knight
Wizard Minions
Skeleton Army Minions Lumberjack
Mega Knight Skeleton Army Inferno Dragon Lumberjack
Mega Knight Minions Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Minions Lumberjack
Skeleton Army Mega Knight
Skeleton Army Mega Knight Wizard Lumberjack
Wizard Skeleton Army Mega Knight
Skeleton Army Minions Inferno Dragon Lumberjack
Minions Mega Knight Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Wizard Mega Knight
Wizard Minions
Wizard
Wizard
Wizard
Minions Lumberjack
Wizard
Wizard
Minions
Wizard
Wizard Mega Knight
Minions
Wizard Mega Knight
Wizard Mega Knight
Minions Mega Knight
Wizard
Wizard Mega Knight
Inferno Dragon
Wizard
Wizard Mega Knight
Wizard
Minions Wizard
Wizard Mega Knight
Mega Knight
Wizard
Minions Skeleton Army
Wizard
Wizard Lumberjack Mega Knight
Wizard
Mega Knight
Minions
Mega Knight

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