My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Baby Dragon Prince Bowler Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon Prince Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards Prince
Giant Snowball
Guards Baby Dragon
Zap
Guards Prince
Barbarian Barrel
Wizard Guards
The Log
Guards Prince
Earthquake
Guards
Arrows
Guards
Royal Delivery
Wizard Guards Baby Dragon Prince Bowler
Fireball
Wizard Baby Dragon Bowler
Poison
Wizard Guards
Lightning
Wizard Baby Dragon Prince Bowler
Rocket
Wizard Prince Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Baby Dragon Prince Bowler Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Baby Dragon Giant Wizard Prince Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Guards Baby Dragon Giant

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Prince Bowler Mega Knight
Giant
Arrows Prince Wizard Guards Baby Dragon Bowler
Wizard
Giant Prince Mega Knight
Guards
Giant
Baby Dragon
Giant Prince Bowler Mega Knight
Prince
Giant Mega Knight Arrows Wizard Baby Dragon Bowler
Bowler
Arrows Giant Baby Dragon Prince
Mega Knight
Prince Arrows Wizard Baby Dragon

Defense Synergies 1 11

Arrows
Mega Knight Prince Bowler
Giant
Wizard
Guards Prince Mega Knight
Guards
Wizard Baby Dragon Prince
Baby Dragon
Guards Prince Bowler Mega Knight
Prince
Arrows Wizard Guards Baby Dragon Bowler
Bowler
Arrows Baby Dragon Prince
Mega Knight
Arrows Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Wizard Baby Dragon
Prince Mega Knight
Prince Bowler Mega Knight
Prince Guards Bowler Mega Knight
Arrows Prince Bowler Mega Knight
Arrows Bowler Guards Baby Dragon Mega Knight
Arrows Wizard Baby Dragon
Bowler Arrows Baby Dragon Mega Knight
Prince
Guards Prince Bowler Mega Knight
Guards Arrows Wizard Baby Dragon Bowler Mega Knight
Arrows Wizard Baby Dragon
Prince Bowler Mega Knight Wizard Guards
Wizard Bowler Mega Knight Arrows Guards Baby Dragon Prince
Prince Mega Knight
Prince Bowler Mega Knight
Wizard Mega Knight Arrows Prince Bowler
Arrows Mega Knight Wizard Guards Baby Dragon Prince Bowler
Arrows Wizard Baby Dragon Guards Bowler Mega Knight
Prince
Wizard Bowler Mega Knight Arrows Guards Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Prince Bowler
Arrows Wizard Baby Dragon Prince Bowler Mega Knight
Guards Mega Knight Prince Bowler
Guards Prince Bowler Mega Knight
Guards Prince Bowler Mega Knight
Arrows Wizard Baby Dragon
Guards Prince Bowler
Mega Knight Prince
Mega Knight Baby Dragon Prince
Guards
Mega Knight Guards Prince Bowler
Mega Knight Arrows Guards Prince Bowler
Prince Bowler Mega Knight Wizard Guards
Wizard Baby Dragon Bowler Mega Knight
Guards Baby Dragon Prince Bowler
Arrows Bowler Mega Knight Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Baby Dragon
Arrows Baby Dragon Bowler
Arrows Baby Dragon
Arrows Guards Prince
Wizard Arrows Baby Dragon Bowler Mega Knight
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon Bowler
Arrows Wizard Baby Dragon Bowler
Arrows Wizard
Guards Prince Bowler
Arrows Wizard Prince Bowler
Arrows Wizard Baby Dragon
Baby Dragon Bowler
Arrows Baby Dragon
Arrows Baby Dragon Prince
Arrows Wizard Baby Dragon Bowler
Arrows Wizard Baby Dragon Bowler Mega Knight
Arrows
Arrows Wizard Baby Dragon Prince Bowler Mega Knight
Arrows Wizard Baby Dragon Bowler Mega Knight
Baby Dragon Prince Bowler Mega Knight
Arrows Wizard
Prince Bowler
Arrows Baby Dragon
Arrows Wizard Baby Dragon Bowler Mega Knight
Arrows Wizard Baby Dragon Bowler
Arrows Wizard Baby Dragon Prince Bowler Mega Knight
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Wizard Guards
Bowler
Arrows Wizard Mega Knight
Arrows
Prince Mega Knight
Arrows Wizard Bowler
Guards Prince
Arrows Wizard Baby Dragon
Arrows
Wizard Baby Dragon Prince Bowler Mega Knight
Arrows Wizard Baby Dragon Bowler
Arrows
Prince Mega Knight
Guards Baby Dragon Bowler
Baby Dragon Prince Bowler Mega Knight

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