My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 6 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Valkyrie Baby Dragon Bowler Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Valkyrie Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Barrel Ram Rider
Giant Snowball
Minions Cannon Skeleton Barrel Baby Dragon Ram Rider Little Prince
Zap
Minions Cannon Skeleton Barrel Ram Rider Little Prince
Barbarian Barrel
Cannon Skeleton Barrel Valkyrie Little Prince
The Log
Cannon Skeleton Barrel Ram Rider Little Prince
Earthquake
Cannon
Arrows
Minions Skeleton Barrel Little Prince
Royal Delivery
Minions Skeleton Barrel Valkyrie Baby Dragon Bowler Ram Rider Little Prince
Fireball
Minions Cannon Skeleton Barrel Baby Dragon Bowler Ram Rider Little Prince
Poison
Minions Cannon Skeleton Barrel Little Prince
Lightning
Cannon Valkyrie Baby Dragon Bowler Ram Rider Little Prince
Rocket
Valkyrie Bowler Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Valkyrie Baby Dragon Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Cannon Skeleton Barrel Little Prince Valkyrie Baby Dragon Bowler Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Cannon Skeleton Barrel Little Prince

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Skeleton Barrel Valkyrie Baby Dragon Bowler Ram Rider
Cannon
Skeleton Barrel
Minions Valkyrie Bowler Ram Rider
Valkyrie
Minions Skeleton Barrel Baby Dragon Ram Rider Little Prince
Baby Dragon
Minions Valkyrie Bowler Ram Rider
Bowler
Minions Skeleton Barrel Baby Dragon Ram Rider Little Prince
Ram Rider
Minions Skeleton Barrel Valkyrie Baby Dragon Bowler
Little Prince
Valkyrie Bowler

Defense Synergies 1 14

Minions
Valkyrie Cannon Baby Dragon Bowler Ram Rider
Cannon
Minions Valkyrie Baby Dragon Bowler Little Prince
Skeleton Barrel
Valkyrie
Minions Cannon Baby Dragon Bowler Little Prince
Baby Dragon
Minions Cannon Valkyrie Bowler Little Prince
Bowler
Minions Cannon Valkyrie Baby Dragon Little Prince
Ram Rider
Minions
Little Prince
Cannon Valkyrie Baby Dragon Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Cannon Skeleton Barrel Valkyrie Baby Dragon Ram Rider
Minions Cannon Valkyrie Ram Rider
Cannon Bowler Ram Rider Minions Valkyrie
Cannon Minions Valkyrie Bowler Ram Rider
Valkyrie Bowler
Bowler Minions Cannon Valkyrie Baby Dragon
Minions Ram Rider Cannon Baby Dragon Little Prince
Bowler Cannon Skeleton Barrel Valkyrie Baby Dragon Ram Rider
Cannon Minions
Cannon Valkyrie Bowler Little Prince
Minions Valkyrie Cannon Baby Dragon Bowler Ram Rider
Minions Baby Dragon Ram Rider
Cannon Bowler Minions Valkyrie Ram Rider
Valkyrie Bowler Minions Cannon Baby Dragon
Cannon Ram Rider
Cannon Bowler Ram Rider
Minions Cannon Valkyrie Bowler
Cannon Minions Valkyrie Baby Dragon Bowler Ram Rider Little Prince
Valkyrie Baby Dragon Minions Cannon Bowler Ram Rider Little Prince
Cannon Ram Rider
Valkyrie Bowler Minions Cannon Baby Dragon Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Bowler
Skeleton Barrel Valkyrie Baby Dragon Bowler
Minions Valkyrie Bowler Ram Rider
Valkyrie Bowler Ram Rider
Cannon Valkyrie Bowler Ram Rider
Minions Skeleton Barrel Baby Dragon Ram Rider
Minions Valkyrie Bowler Ram Rider
Valkyrie
Minions Valkyrie Baby Dragon
Cannon
Minions Valkyrie Bowler
Valkyrie Bowler
Bowler Cannon Valkyrie Ram Rider
Cannon Valkyrie Baby Dragon Bowler
Minions Valkyrie Baby Dragon Bowler Little Prince
Minions Valkyrie Bowler Cannon Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Valkyrie Baby Dragon
Skeleton Barrel Baby Dragon Bowler Ram Rider
Skeleton Barrel Baby Dragon
Skeleton Barrel Valkyrie
Valkyrie Baby Dragon Bowler
Minions Skeleton Barrel Baby Dragon Ram Rider
Baby Dragon Bowler
Skeleton Barrel Baby Dragon Bowler Ram Rider
Skeleton Barrel Ram Rider
Minions Bowler
Skeleton Barrel Valkyrie Bowler Ram Rider
Baby Dragon
Skeleton Barrel Baby Dragon Bowler
Minions Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon Bowler
Skeleton Barrel Baby Dragon Bowler
Minions
Skeleton Barrel Baby Dragon Bowler
Skeleton Barrel Valkyrie Baby Dragon Bowler Little Prince
Minions Baby Dragon Bowler
Bowler
Skeleton Barrel Baby Dragon
Valkyrie Baby Dragon Bowler Little Prince
Skeleton Barrel Baby Dragon Bowler Ram Rider
Skeleton Barrel Baby Dragon Bowler Ram Rider
Skeleton Barrel Baby Dragon
Baby Dragon Little Prince
Minions Skeleton Barrel
Bowler
Bowler
Skeleton Barrel Minions
Baby Dragon Ram Rider
Valkyrie Baby Dragon Bowler
Skeleton Barrel Baby Dragon Bowler
Minions Baby Dragon Bowler
Skeleton Barrel Baby Dragon Bowler Little Prince

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