My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Skeleton Dragons Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Dragons Royal Recruits Goblin Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Fisherman
Giant Snowball
Goblins Archers Skeleton Dragons Royal Recruits Fisherman
Zap
Goblins Archers Goblin Giant Fisherman
Barbarian Barrel
Goblins Archers Royal Recruits
The Log
Goblins Archers Royal Recruits Fisherman
Earthquake
Archers
Arrows
Goblins Archers Skeleton Dragons Royal Recruits
Royal Delivery
Goblins Archers Skeleton Dragons Royal Recruits Fisherman
Fireball
Archers Skeleton Dragons Fisherman
Poison
Archers Skeleton Dragons Royal Recruits Fisherman
Lightning
Skeleton Dragons Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Archers Arrows Fisherman Skeleton Dragons Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Rage Archers Arrows

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Goblins Arrows Royal Recruits Goblin Giant Fisherman
Arrows
Archers Goblin Giant
Skeleton Dragons
Royal Recruits Goblin Giant Fisherman
Royal Recruits
Archers Skeleton Dragons
Rage
Goblin Giant
Goblin Giant
Archers Arrows Skeleton Dragons Rage Fisherman
Fisherman
Archers Skeleton Dragons Goblin Giant

Defense Synergies 0 8

Goblins
Archers Skeleton Dragons Fisherman
Archers
Goblins Skeleton Dragons Royal Recruits Goblin Giant Fisherman
Arrows
Skeleton Dragons
Goblins Archers Fisherman
Royal Recruits
Archers
Rage
Goblin Giant
Archers
Fisherman
Goblins Archers Skeleton Dragons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Royal Recruits Goblin Giant
Goblins Skeleton Dragons Royal Recruits Fisherman
Fisherman Goblins Archers Skeleton Dragons Royal Recruits
Royal Recruits Goblins Skeleton Dragons Fisherman
Arrows Royal Recruits
Arrows Goblins Archers Skeleton Dragons
Skeleton Dragons Archers Arrows
Arrows Skeleton Dragons Royal Recruits Goblin Giant
Goblins Royal Recruits Fisherman
Goblins Archers Royal Recruits Fisherman
Goblins Archers Skeleton Dragons Arrows Royal Recruits Goblin Giant Fisherman
Arrows Skeleton Dragons Archers
Royal Recruits Skeleton Dragons
Goblins Arrows Skeleton Dragons Royal Recruits
Royal Recruits
Royal Recruits Fisherman
Goblins Arrows Skeleton Dragons Royal Recruits Fisherman
Arrows Goblins Archers Skeleton Dragons Royal Recruits Fisherman
Arrows Archers Skeleton Dragons Royal Recruits Fisherman
Royal Recruits Fisherman
Skeleton Dragons Royal Recruits Goblins Archers Arrows Goblin Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins Archers Fisherman
Archers Arrows Skeleton Dragons Fisherman
Royal Recruits Goblins Goblin Giant Fisherman
Royal Recruits Goblin Giant Fisherman
Royal Recruits Goblin Giant Fisherman
Arrows Skeleton Dragons Archers Goblin Giant
Royal Recruits Goblins Archers Goblin Giant
Royal Recruits Goblin Giant Fisherman
Royal Recruits Goblins Skeleton Dragons
Royal Recruits Skeleton Dragons Goblin Giant
Royal Recruits
Royal Recruits Arrows Goblin Giant
Royal Recruits Goblin Giant
Royal Recruits Archers Skeleton Dragons
Royal Recruits Goblins Archers Skeleton Dragons Goblin Giant Fisherman
Arrows Archers Skeleton Dragons Royal Recruits

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons Royal Recruits
Arrows Skeleton Dragons Fisherman
Arrows Skeleton Dragons Goblin Giant
Arrows Skeleton Dragons Royal Recruits
Arrows Skeleton Dragons
Arrows Skeleton Dragons Goblin Giant
Archers Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Fisherman
Goblins Fisherman
Arrows Skeleton Dragons Royal Recruits Fisherman
Archers Arrows Skeleton Dragons
Skeleton Dragons Fisherman
Arrows Skeleton Dragons Fisherman
Arrows Skeleton Dragons Fisherman
Arrows Skeleton Dragons
Arrows Skeleton Dragons Royal Recruits
Arrows
Skeleton Dragons Fisherman
Archers Arrows Skeleton Dragons Fisherman
Arrows Skeleton Dragons
Skeleton Dragons
Arrows Skeleton Dragons
Fisherman
Arrows Skeleton Dragons Royal Recruits
Arrows Skeleton Dragons
Fisherman
Arrows Skeleton Dragons Fisherman
Arrows Skeleton Dragons Fisherman
Arrows Skeleton Dragons Fisherman
Archers Arrows Skeleton Dragons
Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows
Archers Royal Recruits
Archers Arrows Skeleton Dragons
Arrows
Skeleton Dragons
Arrows Skeleton Dragons
Arrows
Skeleton Dragons Royal Recruits
Skeleton Dragons Royal Recruits
Skeleton Dragons
Royal Recruits Goblin Giant

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