My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Ice Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider Skeleton Army Bandit
Giant Snowball
Bats Archers Hog Rider Skeleton Army
Zap
Bats Archers Skeleton Army Bandit
Barbarian Barrel
Archers Skeleton Army Ice Wizard Bandit
The Log
Archers Mini P.E.K.K.A Hog Rider Skeleton Army Bandit
Earthquake
Archers Hog Rider Skeleton Army
Arrows
Bats Archers Skeleton Army
Royal Delivery
Bats Archers Mini P.E.K.K.A Hog Rider Skeleton Army Ice Wizard Bandit
Fireball
Archers Hog Rider Skeleton Army Ice Wizard Bandit
Poison
Bats Archers Skeleton Army Ice Wizard
Lightning
Mini P.E.K.K.A Ice Wizard Bandit
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Skeleton Army Ice Wizard Bandit Mini P.E.K.K.A Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Skeleton Army Ice Wizard

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Mini P.E.K.K.A Bandit
Archers
Mini P.E.K.K.A Hog Rider Bandit Mega Knight
Mini P.E.K.K.A
Bats Archers Hog Rider Ice Wizard Mega Knight
Hog Rider
Bats Archers Mini P.E.K.K.A Bandit Mega Knight
Skeleton Army
Ice Wizard
Mini P.E.K.K.A Bandit
Bandit
Bats Archers Hog Rider Ice Wizard Mega Knight
Mega Knight
Bats Archers Mini P.E.K.K.A Hog Rider Bandit

Defense Synergies 0 16

Bats
Mini P.E.K.K.A Ice Wizard Bandit Mega Knight
Archers
Mini P.E.K.K.A Skeleton Army Ice Wizard Bandit Mega Knight
Mini P.E.K.K.A
Bats Archers Skeleton Army Ice Wizard
Hog Rider
Skeleton Army
Archers Mini P.E.K.K.A Ice Wizard Bandit
Ice Wizard
Bats Archers Mini P.E.K.K.A Skeleton Army Bandit Mega Knight
Bandit
Bats Archers Skeleton Army Ice Wizard Mega Knight
Mega Knight
Bats Archers Ice Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mini P.E.K.K.A Skeleton Army Bats Ice Wizard Bandit Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Bats Archers Ice Wizard Bandit
Mini P.E.K.K.A Skeleton Army Bats Ice Wizard Bandit Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Bats Archers Ice Wizard Bandit Mega Knight
Bats Archers Ice Wizard
Bandit Mega Knight
Mini P.E.K.K.A Skeleton Army Ice Wizard
Skeleton Army Archers Mini P.E.K.K.A Ice Wizard Bandit Mega Knight
Bats Archers Skeleton Army Ice Wizard Bandit Mega Knight
Bats Archers Ice Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Bats Ice Wizard Bandit
Skeleton Army Mega Knight Bats Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Bandit Mega Knight
Skeleton Army Mini P.E.K.K.A Bandit Mega Knight
Mega Knight Bats Mini P.E.K.K.A Skeleton Army
Mega Knight Bats Archers Skeleton Army Ice Wizard Bandit
Bats Archers Ice Wizard Bandit Mega Knight
Mini P.E.K.K.A
Skeleton Army Mega Knight Bats Archers Mini P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Archers Bandit
Bandit Archers Mini P.E.K.K.A Mega Knight
Skeleton Army Bandit Mega Knight Bats Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Mega Knight Bats Bandit
Mini P.E.K.K.A Skeleton Army Bandit Mega Knight
Bats Archers Ice Wizard
Mini P.E.K.K.A Skeleton Army Bats Archers Ice Wizard Bandit
Mini P.E.K.K.A Mega Knight Skeleton Army
Mega Knight Bats Mini P.E.K.K.A Skeleton Army Bandit
Skeleton Army
Mega Knight Bats Mini P.E.K.K.A
Skeleton Army Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Bandit
Archers Skeleton Army Mega Knight
Skeleton Army Bats Archers Mini P.E.K.K.A
Bats Mega Knight Archers Mini P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Ice Wizard Bandit
Bandit
Mega Knight
Bats Ice Wizard
Archers
Ice Wizard
Bandit
Bats Mini P.E.K.K.A
Bandit
Archers
Bandit
Bandit
Bandit
Bandit Mega Knight
Bats Mini P.E.K.K.A
Archers Mini P.E.K.K.A Bandit Mega Knight
Mega Knight
Mega Knight
Ice Wizard Mega Knight
Ice Wizard Bandit
Bandit Mega Knight
Bandit
Bats Archers Ice Wizard
Bats
Mini P.E.K.K.A
Bandit Mega Knight
Mega Knight
Bats Archers Skeleton Army Bandit
Archers Ice Wizard
Mini P.E.K.K.A Mega Knight
Mega Knight
Bats
Bats
Bandit Mega Knight

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