My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 problems 4 warnings Why?

Missing cards in your collection

Mother Witch Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Archers Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Archers Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Battle Healer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Archers
Giant Snowball
Spear Goblins Bats Archers Witch
Zap
Spear Goblins Bats Archers Witch
Barbarian Barrel
Spear Goblins Archers Wizard Witch
The Log
Spear Goblins Archers Mini P.E.K.K.A Witch
Earthquake
Spear Goblins Archers Witch
Arrows
Spear Goblins Bats Archers Witch
Royal Delivery
Spear Goblins Bats Archers Mini P.E.K.K.A Battle Healer Wizard Witch
Fireball
Archers Battle Healer Wizard Witch
Poison
Spear Goblins Bats Archers Battle Healer Wizard Witch
Lightning
Mini P.E.K.K.A Battle Healer Wizard Witch
Rocket
Battle Healer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Mini P.E.K.K.A Battle Healer Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Archers Mini P.E.K.K.A Battle Healer Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Bats Archers Mini P.E.K.K.A

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mini P.E.K.K.A Battle Healer Mega Knight
Bats
Mega Knight Mini P.E.K.K.A Battle Healer
Archers
Battle Healer Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Spear Goblins Bats Archers Battle Healer Wizard Mega Knight
Battle Healer
Archers Spear Goblins Bats Mini P.E.K.K.A Witch
Wizard
Mini P.E.K.K.A Mega Knight
Witch
Battle Healer Mega Knight
Mega Knight
Bats Spear Goblins Archers Mini P.E.K.K.A Wizard Witch

Defense Synergies 0 18

Spear Goblins
Bats Archers Mini P.E.K.K.A Battle Healer Mega Knight
Bats
Spear Goblins Mini P.E.K.K.A Battle Healer Mega Knight
Archers
Spear Goblins Mini P.E.K.K.A Battle Healer Witch Mega Knight
Mini P.E.K.K.A
Spear Goblins Bats Archers Battle Healer Wizard Witch
Battle Healer
Spear Goblins Bats Archers Mini P.E.K.K.A Witch
Wizard
Mini P.E.K.K.A Mega Knight
Witch
Archers Mini P.E.K.K.A Battle Healer Mega Knight
Mega Knight
Spear Goblins Bats Archers Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard
Mini P.E.K.K.A Bats Battle Healer Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight Bats Archers
Mini P.E.K.K.A Witch Bats Mega Knight
Mini P.E.K.K.A Battle Healer Mega Knight
Spear Goblins Bats Archers Mega Knight
Bats Spear Goblins Archers Wizard Witch
Battle Healer Mega Knight
Mini P.E.K.K.A Witch
Spear Goblins Archers Mini P.E.K.K.A Battle Healer Mega Knight
Bats Archers Witch Spear Goblins Wizard Mega Knight
Spear Goblins Bats Archers Wizard Witch
Mini P.E.K.K.A Mega Knight Bats Battle Healer Wizard Witch
Wizard Mega Knight Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Bats Mini P.E.K.K.A Witch
Mega Knight Spear Goblins Bats Archers Battle Healer Wizard Witch
Wizard Witch Spear Goblins Bats Archers Battle Healer Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Spear Goblins Bats Archers Mini P.E.K.K.A Battle Healer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Spear Goblins Archers Battle Healer Witch
Archers Mini P.E.K.K.A Battle Healer Wizard Mega Knight
Mega Knight Spear Goblins Bats Mini P.E.K.K.A Battle Healer Witch
Mini P.E.K.K.A Mega Knight Bats Battle Healer
Mini P.E.K.K.A Battle Healer Witch Mega Knight
Wizard Bats Archers Witch
Mini P.E.K.K.A Spear Goblins Bats Archers Battle Healer Witch
Mini P.E.K.K.A Mega Knight Battle Healer
Mega Knight Spear Goblins Bats Mini P.E.K.K.A Witch
Witch
Mega Knight Bats Mini P.E.K.K.A Witch
Mega Knight
Mini P.E.K.K.A Mega Knight Wizard Witch
Wizard Archers Witch Mega Knight
Witch Spear Goblins Bats Archers Mini P.E.K.K.A Battle Healer
Bats Mega Knight Archers Mini P.E.K.K.A Battle Healer Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Wizard Mega Knight
Wizard Spear Goblins Bats Witch
Archers Wizard Witch
Wizard
Wizard
Bats Mini P.E.K.K.A
Wizard
Archers Wizard
Spear Goblins Wizard Witch
Wizard Mega Knight
Bats Mini P.E.K.K.A
Archers Mini P.E.K.K.A Wizard Mega Knight
Wizard Witch Mega Knight
Mega Knight
Wizard
Wizard Witch Mega Knight
Witch
Wizard Witch
Wizard Witch Mega Knight
Bats Archers Wizard Witch
Bats Wizard Witch
Mini P.E.K.K.A
Wizard Mega Knight
Mega Knight
Wizard
Spear Goblins Bats Archers Witch
Archers Wizard Witch
Mini P.E.K.K.A Wizard Mega Knight
Wizard
Mega Knight
Bats Witch
Bats Witch
Witch Mega Knight

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