My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Flying Machine Dark Prince Bandit Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner Bandit Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Dark Prince Miner Bandit
Giant Snowball
Archers Flying Machine Miner
Zap
Archers Flying Machine Dark Prince Bandit
Barbarian Barrel
Archers Tesla Dark Prince Bandit
The Log
Archers Dark Prince Bandit
Earthquake
Archers Tesla
Arrows
Archers Flying Machine
Royal Delivery
Archers Flying Machine Dark Prince Miner Bandit
Fireball
Archers Tesla Flying Machine Bandit
Poison
Archers Flying Machine
Lightning
Tesla Dark Prince Bandit Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Miner Bandit Tesla Flying Machine Dark Prince Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Miner Bandit

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Dark Prince Miner Bandit
Tesla
Flying Machine
Dark Prince
Dark Prince
Archers Flying Machine Miner Bandit
The Log
Miner Bandit
Miner
Archers Dark Prince The Log Bandit
Bandit
Archers Dark Prince The Log Miner
Monk

Defense Synergies 1 12

Archers
Tesla Dark Prince The Log Bandit
Tesla
The Log Archers Dark Prince
Flying Machine
Dark Prince The Log Bandit
Dark Prince
Archers Tesla Flying Machine The Log Bandit
The Log
Tesla Archers Flying Machine Dark Prince Miner Bandit
Miner
The Log
Bandit
Archers Flying Machine Dark Prince The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Flying Machine The Log
Tesla Flying Machine Dark Prince The Log Bandit Monk
Tesla Archers Dark Prince Bandit
Tesla Dark Prince Bandit Monk
Dark Prince The Log Monk
The Log Archers Tesla Flying Machine Dark Prince Bandit
Tesla Archers Flying Machine
Tesla Flying Machine The Log Bandit Monk
Tesla
Archers Tesla Dark Prince Miner Bandit
Archers Tesla Flying Machine Dark Prince The Log Bandit
Tesla Archers Flying Machine
Tesla Flying Machine Dark Prince The Log Bandit
Tesla Dark Prince The Log
Tesla Bandit
Monk Tesla The Log Bandit
Tesla Dark Prince
Tesla Archers Flying Machine Dark Prince The Log Bandit
The Log Archers Tesla Flying Machine Dark Prince Bandit
Tesla
Dark Prince Archers Tesla Flying Machine The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tesla Dark Prince Bandit
Bandit Archers Tesla Flying Machine The Log Miner Monk
Bandit Dark Prince The Log
Dark Prince Tesla The Log Bandit Monk
Tesla Dark Prince Bandit
Archers Tesla Flying Machine Monk
Dark Prince Archers Tesla Flying Machine Bandit
Tesla Dark Prince
Flying Machine Dark Prince The Log Bandit Monk
Tesla
Tesla Flying Machine Dark Prince
Monk Dark Prince The Log
Dark Prince Tesla Bandit
Archers Tesla Flying Machine
Tesla Archers Flying Machine Dark Prince The Log Monk
Archers Tesla Flying Machine Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine The Log Bandit Monk
Monk Flying Machine The Log Miner Bandit
Flying Machine The Log Miner Bandit
Flying Machine Dark Prince The Log
Dark Prince The Log
Flying Machine Monk
Archers Flying Machine The Log
The Log Flying Machine
The Log Miner Monk Flying Machine Bandit
Miner Monk Flying Machine Dark Prince The Log Bandit
Monk Archers Flying Machine
Flying Machine The Log Miner Bandit
Flying Machine Bandit Monk
Flying Machine The Log
Flying Machine The Log Bandit
Flying Machine The Log Bandit
Monk
Archers Flying Machine Dark Prince The Log Bandit Monk
Flying Machine The Log Miner Monk
The Log Monk
The Log Monk
Flying Machine The Log Monk
The Log Dark Prince
The Log Miner Flying Machine Bandit Monk
Flying Machine The Log Miner Bandit Monk
Miner The Log Bandit
Archers Flying Machine
Flying Machine
The Log Miner Bandit
Monk
The Log Monk
Archers Flying Machine Dark Prince Bandit
Archers Flying Machine Monk
The Log
Miner Flying Machine Dark Prince
The Log Flying Machine
Monk
Flying Machine Dark Prince
Flying Machine The Log
Flying Machine
Flying Machine Dark Prince The Log Miner Bandit Monk

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