My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram P.E.K.K.A Bandit Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Bandit
Giant Snowball
Archers Battle Ram
Zap
Archers Battle Ram Bandit
Barbarian Barrel
Archers Battle Ram Bandit Electro Wizard Magic Archer
The Log
Archers Battle Ram Bandit
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Battle Ram P.E.K.K.A Bandit Electro Wizard Magic Archer
Fireball
Archers Battle Ram Bandit Electro Wizard Magic Archer
Poison
Archers Electro Wizard Magic Archer
Lightning
Battle Ram Bandit Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Bandit Fireball Battle Ram Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Bandit Fireball

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Battle Ram P.E.K.K.A Bandit
Arrows
Fireball P.E.K.K.A Archers Battle Ram Bandit
Fireball
Arrows Battle Ram Electro Wizard Magic Archer
Battle Ram
Bandit Magic Archer Archers Arrows Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Magic Archer Archers Battle Ram
Bandit
Battle Ram Archers Arrows Electro Wizard Magic Archer
Electro Wizard
P.E.K.K.A Fireball Battle Ram Bandit Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Fireball Bandit Electro Wizard

Defense Synergies 0 12

Archers
P.E.K.K.A Bandit Electro Wizard
Arrows
Fireball P.E.K.K.A Bandit
Fireball
Arrows Bandit Electro Wizard
Battle Ram
P.E.K.K.A
Archers Arrows Electro Wizard
Bandit
Archers Arrows Fireball Electro Wizard Magic Archer
Electro Wizard
Archers Fireball P.E.K.K.A Bandit Magic Archer
Magic Archer
Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Archers Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Arrows Fireball P.E.K.K.A
Arrows Fireball Archers Bandit Electro Wizard Magic Archer
Electro Wizard Archers Arrows Fireball Magic Archer
Arrows Fireball P.E.K.K.A Bandit Electro Wizard Magic Archer
P.E.K.K.A
Archers Bandit Electro Wizard
Archers Electro Wizard Arrows Fireball Bandit Magic Archer
Arrows Archers Fireball Electro Wizard Magic Archer
P.E.K.K.A Fireball Bandit Electro Wizard
Fireball Arrows P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard
Fireball P.E.K.K.A Bandit Electro Wizard
Arrows Fireball P.E.K.K.A Electro Wizard
Arrows Fireball Archers Bandit Electro Wizard Magic Archer
Arrows Archers Fireball Bandit Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Archers Arrows Fireball P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball P.E.K.K.A Bandit Electro Wizard
Fireball Bandit Electro Wizard Archers Arrows Magic Archer
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Fireball Bandit Electro Wizard
P.E.K.K.A Bandit
Arrows Fireball Archers Electro Wizard Magic Archer
P.E.K.K.A Archers Fireball Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Fireball Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Arrows Fireball Electro Wizard
P.E.K.K.A Fireball Bandit
Archers Fireball Magic Archer
Electro Wizard Archers Fireball P.E.K.K.A Magic Archer
Arrows Archers Fireball P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Arrows Bandit
Arrows Fireball Bandit Electro Wizard Magic Archer
Arrows Fireball Bandit Magic Archer
Arrows Fireball
Fireball Arrows Magic Archer
Arrows Fireball Magic Archer
Archers Arrows Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball Bandit
Fireball Electro Wizard
Arrows Fireball Bandit Electro Wizard Magic Archer
Fireball Archers Arrows Magic Archer
Fireball Bandit Magic Archer
Arrows Fireball Bandit Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball Bandit Magic Archer
Magic Archer Arrows Fireball Bandit
Arrows Fireball
Archers Arrows Fireball Bandit Electro Wizard Magic Archer
Arrows Fireball Magic Archer
Fireball Magic Archer
Arrows Fireball
Arrows Fireball
Arrows Fireball Magic Archer
Arrows Fireball Bandit Electro Wizard Magic Archer
Fireball Arrows Bandit Magic Archer
Fireball Arrows Bandit Magic Archer
Archers Arrows Fireball Electro Wizard Magic Archer
Electro Wizard Fireball
Fireball
Arrows Fireball Bandit Magic Archer
Arrows Fireball Electro Wizard Magic Archer
P.E.K.K.A
Arrows Fireball Magic Archer
Electro Wizard Archers Fireball Bandit Magic Archer
Fireball Archers Arrows Electro Wizard Magic Archer
Arrows Fireball
Fireball Electro Wizard Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball
P.E.K.K.A
Fireball Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Bandit Electro Wizard Magic Archer

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