My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Tesla Rascals Mother Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Tesla Rascals Balloon Mother Witch Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Balloon Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Skeleton Dragons Guards Balloon
Zap
Guards Balloon
Barbarian Barrel
Tesla Rascals Guards
The Log
Rascals Guards
Earthquake
Tesla Guards
Arrows
Skeleton Dragons Rascals Guards
Royal Delivery
Skeleton Dragons Rascals Guards Balloon Mother Witch
Fireball
Skeleton Dragons Tesla Rascals Balloon Mother Witch
Poison
Skeleton Dragons Rascals Guards Balloon Mother Witch
Lightning
Skeleton Dragons Tesla Balloon Mother Witch Archer Queen
Rocket
Rascals Balloon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Skeleton Dragons Tesla Mother Witch Rascals Balloon Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Skeleton Dragons Tesla

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Mother Witch
Skeleton Dragons
Rascals Balloon
Tesla
Rascals
Skeleton Dragons Balloon
Guards
Balloon
Arrows Skeleton Dragons Rascals
Mother Witch
Arrows
Archer Queen

Defense Synergies 0 10

Arrows
Tesla Mother Witch
Skeleton Dragons
Tesla Guards
Tesla
Arrows Skeleton Dragons Rascals Guards Mother Witch
Rascals
Tesla Mother Witch
Guards
Skeleton Dragons Tesla Mother Witch Archer Queen
Balloon
Mother Witch
Arrows Tesla Rascals Guards
Archer Queen
Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Tesla
Skeleton Dragons Tesla Rascals
Tesla Skeleton Dragons Rascals
Tesla Skeleton Dragons Rascals Guards
Arrows
Arrows Skeleton Dragons Tesla Rascals Guards Mother Witch
Skeleton Dragons Tesla Arrows Rascals
Arrows Skeleton Dragons Tesla Rascals
Tesla Rascals Archer Queen
Guards Tesla Rascals
Skeleton Dragons Guards Mother Witch Arrows Tesla Rascals
Arrows Skeleton Dragons Tesla Rascals
Tesla Skeleton Dragons Rascals Guards
Arrows Skeleton Dragons Tesla Rascals Guards
Tesla Rascals
Tesla Rascals
Tesla Arrows Skeleton Dragons Rascals
Arrows Tesla Skeleton Dragons Rascals Guards
Arrows Skeleton Dragons Tesla Rascals Guards Mother Witch
Tesla
Skeleton Dragons Rascals Arrows Tesla Guards Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Tesla
Arrows Skeleton Dragons Tesla
Guards Rascals
Guards Tesla Rascals
Tesla Rascals Guards
Arrows Skeleton Dragons Mother Witch Tesla Rascals
Rascals Guards Tesla
Tesla Rascals
Skeleton Dragons
Skeleton Dragons Tesla Guards
Tesla Rascals Guards
Arrows Guards Archer Queen
Rascals Tesla Guards
Skeleton Dragons Tesla Rascals
Tesla Rascals Guards Skeleton Dragons Archer Queen
Arrows Skeleton Dragons Tesla Rascals Mother Witch Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons Rascals Guards
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Rascals Guards
Arrows Skeleton Dragons
Arrows Skeleton Dragons Mother Witch
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Guards
Arrows Skeleton Dragons
Arrows Skeleton Dragons Archer Queen
Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows
Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Mother Witch
Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Mother Witch Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Mother Witch
Skeleton Dragons Guards
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows
Guards
Arrows Skeleton Dragons Archer Queen
Arrows
Skeleton Dragons Rascals
Arrows Skeleton Dragons
Arrows Archer Queen
Skeleton Dragons Archer Queen
Skeleton Dragons Rascals Guards Archer Queen
Skeleton Dragons Archer Queen
Archer Queen

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