My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 6 warnings Why?

Missing cards in your collection

Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Executioner Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Baby Dragon Bowler Executioner Electro Giant Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Night Witch
Giant Snowball
Battle Ram Baby Dragon Night Witch
Zap
Battle Ram Night Witch
Barbarian Barrel
Valkyrie Battle Ram Executioner Electro Wizard Night Witch
The Log
Battle Ram
Earthquake
Arrows
Night Witch
Royal Delivery
Valkyrie Battle Ram Baby Dragon Bowler Executioner Electro Wizard Night Witch
Fireball
Battle Ram Baby Dragon Bowler Executioner Electro Wizard Night Witch
Poison
Executioner Electro Wizard Night Witch
Lightning
Valkyrie Battle Ram Baby Dragon Bowler Executioner Electro Wizard Night Witch
Rocket
Valkyrie Bowler Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Bowler Executioner Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Baby Dragon Bowler Executioner Electro Giant Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Battle Ram Baby Dragon Electro Wizard Night Witch Bowler Executioner Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Valkyrie Battle Ram Baby Dragon Electro Wizard

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Battle Ram Baby Dragon Executioner Electro Wizard
Battle Ram
Valkyrie Baby Dragon Electro Wizard
Baby Dragon
Valkyrie Battle Ram Bowler Electro Giant Electro Wizard
Bowler
Baby Dragon Executioner Electro Wizard Night Witch
Executioner
Valkyrie Bowler
Electro Giant
Baby Dragon
Electro Wizard
Valkyrie Battle Ram Baby Dragon Bowler
Night Witch
Bowler

Defense Synergies 0 8

Valkyrie
Baby Dragon Bowler Executioner Electro Wizard Night Witch
Battle Ram
Baby Dragon
Valkyrie Bowler
Bowler
Valkyrie Baby Dragon Electro Wizard
Executioner
Valkyrie
Electro Giant
Electro Wizard
Valkyrie Bowler Night Witch
Night Witch
Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Valkyrie Baby Dragon Executioner Electro Wizard
Valkyrie Executioner Electro Wizard Night Witch
Bowler Valkyrie Executioner Electro Wizard Night Witch
Night Witch Valkyrie Bowler Electro Wizard
Valkyrie Bowler
Bowler Valkyrie Baby Dragon Executioner Electro Wizard Night Witch
Electro Wizard Baby Dragon Executioner Night Witch
Bowler Valkyrie Baby Dragon Electro Giant Electro Wizard
Night Witch
Valkyrie Bowler Electro Wizard Night Witch
Valkyrie Executioner Electro Wizard Baby Dragon Bowler Electro Giant Night Witch
Executioner Baby Dragon Electro Wizard Night Witch
Bowler Night Witch Valkyrie Electro Wizard
Valkyrie Bowler Executioner Baby Dragon Electro Wizard Night Witch
Electro Wizard
Bowler Electro Giant Electro Wizard
Valkyrie Bowler Executioner Electro Wizard Night Witch
Valkyrie Baby Dragon Bowler Executioner Electro Wizard Night Witch
Valkyrie Baby Dragon Executioner Bowler Electro Wizard
Electro Wizard
Valkyrie Bowler Baby Dragon Executioner Electro Giant Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Bowler Electro Giant Electro Wizard
Electro Wizard Valkyrie Baby Dragon Bowler Executioner
Valkyrie Bowler Electro Wizard
Valkyrie Bowler Electro Wizard Night Witch
Valkyrie Bowler Executioner Night Witch
Executioner Electro Giant Baby Dragon Electro Wizard
Valkyrie Bowler Electro Wizard Night Witch
Valkyrie
Electro Wizard Valkyrie Baby Dragon
Valkyrie Bowler
Valkyrie Bowler Electro Giant Electro Wizard
Bowler Valkyrie Executioner Night Witch
Valkyrie Baby Dragon Bowler Executioner Electro Giant
Electro Giant Electro Wizard Valkyrie Baby Dragon Bowler Executioner Night Witch
Valkyrie Bowler Executioner Baby Dragon Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon Bowler Executioner Electro Wizard
Baby Dragon
Valkyrie
Executioner Valkyrie Baby Dragon Bowler
Executioner Electro Giant Baby Dragon
Baby Dragon Bowler Executioner
Baby Dragon Bowler Executioner
Bowler Electro Wizard Night Witch
Valkyrie Bowler Electro Wizard
Baby Dragon Executioner
Baby Dragon Bowler Executioner
Baby Dragon
Baby Dragon
Baby Dragon Bowler Executioner
Baby Dragon Bowler Executioner
Night Witch
Baby Dragon Bowler Executioner Electro Wizard
Valkyrie Baby Dragon Bowler Electro Giant
Baby Dragon Bowler Night Witch
Bowler
Baby Dragon
Electro Giant Valkyrie Baby Dragon Bowler Executioner
Baby Dragon Bowler Executioner Electro Wizard
Baby Dragon Bowler
Baby Dragon
Baby Dragon Executioner Electro Giant Electro Wizard Night Witch
Electro Wizard Electro Giant
Bowler Night Witch
Night Witch
Electro Wizard
Bowler
Electro Wizard Night Witch
Baby Dragon Executioner Electro Wizard
Valkyrie Baby Dragon Bowler Executioner Electro Wizard
Baby Dragon Bowler Executioner
Electro Giant
Executioner
Electro Giant Baby Dragon Bowler Electro Wizard
Executioner Electro Wizard
Baby Dragon Bowler Executioner Electro Giant Electro Wizard

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