My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Mother Witch Little Prince Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Prince
Giant Snowball
Goblin Barrel Guards Witch
Zap
Goblin Barrel Guards Witch Prince
Barbarian Barrel
Valkyrie Goblin Barrel Guards Witch Electro Wizard
The Log
Goblin Barrel Guards Witch Prince
Earthquake
Goblin Barrel Guards Witch
Arrows
Goblin Barrel Guards Witch
Royal Delivery
Valkyrie Goblin Barrel Guards Witch Prince Electro Wizard
Fireball
Goblin Barrel Witch Electro Wizard
Poison
Guards Witch Electro Wizard
Lightning
Valkyrie Witch Prince Electro Wizard
Rocket
Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Guards Fireball Valkyrie Electro Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Barrel Guards Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Goblin Barrel Prince
Fireball
Arrows Electro Wizard
Valkyrie
Goblin Barrel Prince Witch Electro Wizard
Goblin Barrel
Valkyrie Prince Arrows Guards
Guards
Goblin Barrel
Witch
Valkyrie Prince
Prince
Valkyrie Goblin Barrel Arrows Witch Electro Wizard
Electro Wizard
Fireball Valkyrie Prince

Defense Synergies 0 14

Arrows
Fireball Valkyrie Prince
Fireball
Arrows Valkyrie Electro Wizard
Valkyrie
Arrows Fireball Witch Prince Electro Wizard
Goblin Barrel
Guards
Witch Prince Electro Wizard
Witch
Valkyrie Guards Prince Electro Wizard
Prince
Arrows Valkyrie Guards Witch Electro Wizard
Electro Wizard
Fireball Valkyrie Guards Witch Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Electro Wizard
Valkyrie Witch Prince Electro Wizard
Witch Prince Valkyrie Electro Wizard
Witch Prince Valkyrie Guards Electro Wizard
Arrows Fireball Valkyrie Prince
Arrows Fireball Valkyrie Guards Electro Wizard
Electro Wizard Arrows Fireball Witch
Arrows Fireball Valkyrie Electro Wizard
Witch Prince
Guards Valkyrie Prince Electro Wizard
Valkyrie Guards Witch Electro Wizard Arrows Fireball
Arrows Fireball Witch Electro Wizard
Prince Fireball Valkyrie Guards Witch Electro Wizard
Fireball Valkyrie Arrows Guards Witch Prince Electro Wizard
Prince Electro Wizard
Fireball Prince Electro Wizard
Arrows Fireball Valkyrie Witch Prince Electro Wizard
Arrows Fireball Valkyrie Guards Witch Prince Electro Wizard
Arrows Valkyrie Witch Fireball Guards Electro Wizard
Prince Electro Wizard
Valkyrie Arrows Fireball Guards Witch Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Fireball Witch Prince Electro Wizard
Fireball Electro Wizard Arrows Valkyrie Prince
Guards Valkyrie Witch Prince Electro Wizard
Valkyrie Guards Prince Fireball Electro Wizard
Valkyrie Guards Witch Prince
Arrows Fireball Witch Electro Wizard
Guards Prince Fireball Valkyrie Witch Electro Wizard
Valkyrie Prince
Electro Wizard Fireball Valkyrie Witch Prince
Witch Guards
Valkyrie Guards Witch Prince
Arrows Fireball Valkyrie Guards Prince Electro Wizard
Prince Fireball Valkyrie Guards Witch
Fireball Valkyrie Witch
Guards Witch Electro Wizard Fireball Valkyrie Prince
Arrows Valkyrie Fireball Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Guards
Arrows Fireball Electro Wizard
Arrows Fireball
Arrows Fireball Valkyrie Guards Prince
Fireball Arrows Valkyrie
Arrows Fireball Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Fireball Guards Prince Electro Wizard
Arrows Fireball Valkyrie Prince Electro Wizard
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball Prince
Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Arrows Fireball Prince Electro Wizard
Arrows Fireball Valkyrie Witch
Fireball Prince
Arrows Fireball
Prince
Arrows Fireball
Arrows Fireball Valkyrie Witch
Witch
Arrows Fireball Witch Electro Wizard
Fireball Arrows Witch Prince
Fireball Arrows
Arrows Fireball Witch Electro Wizard
Electro Wizard Fireball Guards Witch
Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
Prince
Arrows Fireball
Electro Wizard Fireball Guards Witch Prince
Fireball Arrows Witch Electro Wizard
Arrows Fireball
Fireball Valkyrie Prince Electro Wizard
Arrows Fireball
Arrows Fireball
Prince
Fireball Guards Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Prince Electro Wizard

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