My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit Inferno Dragon Lumberjack Night Witch Sparky Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon Night Witch Sparky
Giant Snowball
Inferno Dragon Lumberjack Night Witch
Zap
Bandit Inferno Dragon Night Witch Sparky
Barbarian Barrel
Wizard Bandit Lumberjack Night Witch Sparky
The Log
Bandit Lumberjack Sparky
Earthquake
Arrows
Night Witch
Royal Delivery
Wizard Bandit Inferno Dragon Lumberjack Night Witch Sparky
Fireball
Wizard Bandit Inferno Dragon Lumberjack Night Witch Sparky
Poison
Wizard Night Witch Sparky
Lightning
Wizard Bandit Inferno Dragon Lumberjack Night Witch Sparky Monk
Rocket
Wizard Inferno Dragon Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Night Witch Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Inferno Dragon Lumberjack Night Witch Wizard Monk Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bandit Inferno Dragon Lumberjack Night Witch

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Bandit Lumberjack Sparky Mega Knight
Bandit
Wizard Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Wizard Bandit Night Witch Sparky Mega Knight
Night Witch
Lumberjack Mega Knight Monk
Sparky
Wizard Lumberjack
Mega Knight
Inferno Dragon Wizard Bandit Lumberjack Night Witch
Monk
Night Witch

Defense Synergies 0 7

Wizard
Bandit Lumberjack Mega Knight
Bandit
Wizard Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Wizard Bandit
Night Witch
Mega Knight
Sparky
Mega Knight
Wizard Bandit Inferno Dragon Night Witch
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Sparky
Inferno Dragon Lumberjack Sparky Bandit Night Witch Mega Knight Monk
Lumberjack Sparky Mega Knight Bandit Inferno Dragon Night Witch
Inferno Dragon Lumberjack Night Witch Sparky Bandit Mega Knight Monk
Lumberjack Sparky Mega Knight Monk
Bandit Lumberjack Night Witch Mega Knight
Inferno Dragon Wizard Night Witch
Bandit Sparky Mega Knight Monk
Inferno Dragon Sparky Lumberjack Night Witch
Bandit Lumberjack Night Witch Sparky Mega Knight
Wizard Bandit Lumberjack Night Witch Mega Knight
Inferno Dragon Wizard Night Witch
Lumberjack Night Witch Sparky Mega Knight Wizard Bandit
Wizard Sparky Mega Knight Lumberjack Night Witch
Inferno Dragon Sparky Bandit Lumberjack Mega Knight
Monk Bandit Inferno Dragon Lumberjack Sparky Mega Knight
Wizard Sparky Mega Knight Lumberjack Night Witch
Mega Knight Wizard Bandit Lumberjack Night Witch
Wizard Bandit Inferno Dragon Lumberjack Mega Knight
Sparky Inferno Dragon Lumberjack
Wizard Mega Knight Bandit Lumberjack Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Bandit Sparky
Bandit Wizard Inferno Dragon Lumberjack Mega Knight Monk
Bandit Lumberjack Mega Knight Sparky
Lumberjack Mega Knight Bandit Night Witch Sparky Monk
Bandit Inferno Dragon Lumberjack Night Witch Sparky Mega Knight
Wizard Monk
Sparky Bandit Lumberjack Night Witch
Mega Knight Inferno Dragon Lumberjack Sparky
Mega Knight Bandit Inferno Dragon Sparky Monk
Inferno Dragon Sparky
Inferno Dragon Mega Knight Lumberjack Sparky
Mega Knight Monk
Mega Knight Wizard Bandit Lumberjack Night Witch Sparky
Wizard Sparky Mega Knight
Sparky Inferno Dragon Lumberjack Night Witch Monk
Mega Knight Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit Sparky Monk
Monk Bandit
Bandit Sparky
Sparky
Wizard Sparky Mega Knight
Wizard Monk
Wizard Sparky
Wizard
Monk Wizard Bandit
Lumberjack Night Witch Sparky
Monk Wizard Bandit Sparky
Monk Wizard
Bandit Sparky
Bandit Monk
Sparky
Wizard Bandit Sparky
Wizard Bandit Sparky Mega Knight
Monk Sparky
Night Witch Sparky
Wizard Bandit Sparky Mega Knight Monk
Wizard Mega Knight Monk
Night Witch Sparky Mega Knight Monk
Wizard
Sparky Monk
Monk
Wizard Sparky Mega Knight
Inferno Dragon
Wizard Bandit Sparky Monk
Wizard Bandit Sparky Mega Knight Monk
Bandit Sparky
Wizard Night Witch Sparky
Wizard
Night Witch Sparky
Wizard Bandit Night Witch Sparky Mega Knight
Sparky Monk
Sparky Mega Knight
Wizard Sparky Monk
Bandit Night Witch
Wizard Monk
Wizard Lumberjack Sparky Mega Knight
Wizard
Monk Sparky
Sparky Mega Knight
Sparky
Bandit Sparky Mega Knight Monk

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