My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Dart Goblin Hog Rider Miner Little Prince
Zap
Dart Goblin Little Prince
Barbarian Barrel
Dart Goblin Wizard Little Prince
The Log
Dart Goblin Hog Rider Little Prince
Earthquake
Hog Rider
Arrows
Dart Goblin Little Prince
Royal Delivery
Dart Goblin Hog Rider Wizard Miner Little Prince
Fireball
Dart Goblin Hog Rider Wizard Little Prince
Poison
Dart Goblin Wizard Little Prince
Lightning
Wizard Little Prince
Rocket
Hog Rider Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Dart Goblin Miner Little Prince Fireball Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Dart Goblin Miner Little Prince

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Miner Hog Rider Mega Knight
Fireball
Hog Rider Miner Mega Knight Little Prince
Hog Rider
Fireball Rage Dart Goblin Wizard Mega Knight Little Prince
Wizard
Hog Rider Rage Miner Mega Knight
Rage
Hog Rider Wizard
Miner
Dart Goblin Fireball Wizard Mega Knight
Mega Knight
Dart Goblin Fireball Hog Rider Wizard Miner
Little Prince
Fireball Hog Rider

Defense Synergies 0 7

Dart Goblin
Miner Mega Knight
Fireball
Miner Mega Knight Little Prince
Hog Rider
Wizard
Mega Knight
Rage
Miner
Dart Goblin Fireball Mega Knight
Mega Knight
Dart Goblin Fireball Wizard Miner
Little Prince
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Wizard
Dart Goblin Mega Knight
Mega Knight Dart Goblin
Dart Goblin Mega Knight
Fireball Mega Knight
Fireball Dart Goblin Mega Knight
Dart Goblin Fireball Wizard Little Prince
Dart Goblin Fireball Mega Knight
Dart Goblin Miner Mega Knight Little Prince
Dart Goblin Fireball Wizard Mega Knight
Dart Goblin Fireball Wizard
Mega Knight Fireball Wizard
Fireball Wizard Mega Knight Dart Goblin
Mega Knight
Fireball Mega Knight
Wizard Mega Knight Fireball
Fireball Mega Knight Dart Goblin Wizard Little Prince
Wizard Dart Goblin Fireball Mega Knight Little Prince
Dart Goblin
Wizard Mega Knight Dart Goblin Fireball Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball
Fireball Wizard Miner Mega Knight
Mega Knight
Mega Knight Fireball
Mega Knight
Fireball Wizard Dart Goblin
Dart Goblin Fireball
Mega Knight
Mega Knight Fireball
Dart Goblin
Mega Knight Dart Goblin
Mega Knight Fireball
Mega Knight Fireball Wizard
Wizard Dart Goblin Fireball Mega Knight
Dart Goblin Fireball Little Prince
Mega Knight Dart Goblin Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Dart Goblin Miner
Dart Goblin Fireball Miner
Dart Goblin Fireball
Fireball Wizard Mega Knight
Fireball Wizard Dart Goblin
Dart Goblin Wizard
Fireball Dart Goblin Wizard
Fireball Miner Dart Goblin Wizard
Fireball
Miner Dart Goblin Fireball Wizard
Fireball Dart Goblin Wizard
Dart Goblin Fireball Miner
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Wizard
Dart Goblin Fireball Wizard Mega Knight
Fireball
Dart Goblin Fireball Wizard Mega Knight
Dart Goblin Fireball Wizard Miner Mega Knight Little Prince
Fireball Mega Knight
Fireball Wizard
Fireball
Fireball Wizard Mega Knight Little Prince
Fireball Miner Dart Goblin Wizard
Fireball Wizard Miner Mega Knight
Fireball Miner Dart Goblin
Dart Goblin Fireball Wizard Little Prince
Dart Goblin Fireball Wizard
Fireball
Dart Goblin Fireball Wizard Miner Mega Knight
Fireball
Mega Knight
Fireball Wizard
Dart Goblin Fireball
Fireball Dart Goblin Wizard
Fireball
Fireball Miner Dart Goblin Wizard Mega Knight
Dart Goblin Fireball Wizard
Fireball
Dart Goblin Mega Knight
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Miner Mega Knight Little Prince

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