My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Princess Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins Witch Princess
Zap
Goblins Witch Princess
Barbarian Barrel
Goblins Bomb Tower Witch Princess
The Log
Goblins Witch Princess
Earthquake
Bomb Tower Witch
Arrows
Goblins Witch Princess
Royal Delivery
Goblins Witch P.E.K.K.A Princess
Fireball
Bomb Tower Witch Princess
Poison
Bomb Tower Witch Princess
Lightning
Bomb Tower Witch Monk
Rocket
Bomb Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Poison Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Princess Fireball Bomb Tower Poison Witch Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Princess Fireball Bomb Tower

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Fireball
Princess
Bomb Tower
Poison
P.E.K.K.A
Witch
P.E.K.K.A
P.E.K.K.A
Poison Witch Princess
Princess
Fireball P.E.K.K.A
Monk

Defense Synergies 0 6

Goblins
Poison Princess Monk
Fireball
Bomb Tower Princess
Bomb Tower
Fireball
Poison
Goblins
Witch
P.E.K.K.A
Princess
Princess
Goblins Fireball P.E.K.K.A
Monk
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Bomb Tower P.E.K.K.A Goblins Witch Monk
Bomb Tower Witch P.E.K.K.A Goblins
Bomb Tower Witch P.E.K.K.A Goblins Monk
Fireball Bomb Tower Poison P.E.K.K.A Princess Monk
Fireball Goblins Bomb Tower
Fireball Bomb Tower Poison Witch Princess
Fireball Bomb Tower Poison P.E.K.K.A Monk
Witch P.E.K.K.A Goblins Bomb Tower Princess
Goblins
Goblins Poison Witch Fireball Bomb Tower Princess
Fireball Poison Witch Princess
Bomb Tower P.E.K.K.A Fireball Witch
Fireball Bomb Tower Goblins Poison Witch P.E.K.K.A Princess
P.E.K.K.A Bomb Tower
Bomb Tower Monk Fireball P.E.K.K.A
Bomb Tower Goblins Fireball Poison Witch P.E.K.K.A
Fireball Bomb Tower Goblins Witch
Bomb Tower Poison Witch Fireball Princess
P.E.K.K.A Bomb Tower
Goblins Fireball Bomb Tower Poison Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball Witch P.E.K.K.A
Fireball Poison Bomb Tower Monk
P.E.K.K.A Goblins Bomb Tower Witch
P.E.K.K.A Fireball Monk
P.E.K.K.A Witch
Fireball Poison Bomb Tower Witch Princess Monk
P.E.K.K.A Goblins Fireball Bomb Tower Witch
P.E.K.K.A Bomb Tower
P.E.K.K.A Goblins Fireball Bomb Tower Poison Witch Monk
Witch P.E.K.K.A
P.E.K.K.A Bomb Tower Witch
P.E.K.K.A Monk Fireball Poison
P.E.K.K.A Fireball Bomb Tower Witch
Fireball Bomb Tower Witch Princess
Witch Goblins Fireball Bomb Tower Poison P.E.K.K.A Monk
Poison Fireball Bomb Tower Witch P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Princess Monk
Fireball Poison Monk Princess
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison Witch Princess Monk
Poison Witch Princess
Fireball Poison Princess
Fireball Poison Monk
Goblins Fireball Poison
Poison Monk Fireball Princess
Fireball Poison Monk Princess
Poison Fireball Princess
Fireball Poison Princess Monk
Princess Fireball Poison
Fireball Poison Witch Princess
Fireball Poison Princess
Monk Fireball Poison
Fireball Poison Princess Monk
Fireball Poison Witch Princess Monk
Fireball Poison Monk
Fireball Poison Princess
Monk
Fireball Poison Monk
Poison Fireball Witch Princess
Witch
Fireball Poison Witch Princess Monk
Fireball Poison Witch Princess Monk
Fireball Poison
Poison Fireball Witch Princess
Fireball Poison Witch
Fireball
Poison Fireball
Fireball Poison Princess Monk
P.E.K.K.A
Fireball Poison Princess Monk
Fireball Witch Princess
Fireball Poison Witch Princess Monk
Fireball
Fireball Poison Princess
Fireball Poison Princess
Monk Fireball Poison
P.E.K.K.A
Fireball Poison Witch Princess
Fireball Poison Witch Princess
Poison Fireball Witch Princess Monk

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