My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mother Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Barbarian Barrel Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Barbarians Wall Breakers
Zap
Wall Breakers
Barbarian Barrel
Barbarians Wall Breakers
The Log
Barbarians Mini P.E.K.K.A Wall Breakers
Earthquake
Barbarians
Arrows
Wall Breakers
Royal Delivery
Barbarians Mini P.E.K.K.A Wall Breakers Mother Witch
Fireball
Barbarians Wall Breakers Mother Witch
Poison
Barbarians Mother Witch
Lightning
Mini P.E.K.K.A Mother Witch
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Wall Breakers Void Fireball Mini P.E.K.K.A Mother Witch Golden Knight Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Wall Breakers Void Fireball

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Wall Breakers Golden Knight
Mini P.E.K.K.A
Barbarian Barrel
Barbarian Barrel
Mini P.E.K.K.A Wall Breakers
Wall Breakers
Fireball Barbarian Barrel
Void
Mother Witch
Golden Knight
Fireball

Defense Synergies 1 6

Barbarians
Fireball
Barbarian Barrel Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A
Fireball Barbarian Barrel Mother Witch
Barbarian Barrel
Fireball Mini P.E.K.K.A Mother Witch
Wall Breakers
Void
Mother Witch
Mini P.E.K.K.A Barbarian Barrel Golden Knight
Golden Knight
Fireball Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Barbarian Barrel Void Golden Knight
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Void
Barbarians Mini P.E.K.K.A
Barbarians Fireball Mini P.E.K.K.A Barbarian Barrel
Fireball Barbarian Barrel Mother Witch
Fireball Void
Barbarians Fireball Barbarian Barrel Void Golden Knight
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Barbarian Barrel
Barbarians Mother Witch Fireball Barbarian Barrel
Fireball
Barbarians Mini P.E.K.K.A Fireball
Fireball Barbarians Mini P.E.K.K.A Barbarian Barrel Golden Knight
Barbarians Mini P.E.K.K.A
Barbarians Fireball Mini P.E.K.K.A
Barbarians Fireball Mini P.E.K.K.A
Fireball Barbarians Barbarian Barrel Golden Knight
Barbarian Barrel Barbarians Fireball Mother Witch
Barbarians Mini P.E.K.K.A
Barbarians Fireball Mini P.E.K.K.A Barbarian Barrel Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Fireball Barbarian Barrel Void
Fireball Void Mini P.E.K.K.A Barbarian Barrel
Barbarians Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A Barbarians Fireball Barbarian Barrel
Barbarians Mini P.E.K.K.A
Fireball Mother Witch
Mini P.E.K.K.A Barbarians Fireball Void
Mini P.E.K.K.A Barbarians
Void Barbarians Fireball Mini P.E.K.K.A Barbarian Barrel
Barbarians
Barbarians Mini P.E.K.K.A Golden Knight
Barbarians Fireball Void
Barbarians Mini P.E.K.K.A Fireball Golden Knight
Barbarians Fireball
Barbarians Fireball Mini P.E.K.K.A Barbarian Barrel Golden Knight
Barbarians Fireball Mini P.E.K.K.A Barbarian Barrel Mother Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Barbarian Barrel Golden Knight
Fireball Void Barbarian Barrel Golden Knight
Fireball Barbarian Barrel Void
Barbarians Fireball Barbarian Barrel Void
Fireball Barbarian Barrel
Fireball Mother Witch
Fireball Barbarian Barrel
Fireball Void Golden Knight
Fireball Mini P.E.K.K.A Void
Void Fireball Barbarian Barrel Golden Knight
Fireball Void
Fireball Barbarian Barrel Void Golden Knight
Fireball Barbarian Barrel Void
Fireball Barbarian Barrel
Fireball Barbarian Barrel Golden Knight
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Mini P.E.K.K.A
Void Fireball Mini P.E.K.K.A Barbarian Barrel
Fireball Barbarian Barrel Mother Witch Golden Knight
Fireball Void
Fireball Void
Void
Barbarians Fireball Barbarian Barrel Void
Mother Witch Fireball Barbarian Barrel
Fireball Void Barbarian Barrel Golden Knight
Fireball Void Golden Knight
Fireball Void Barbarian Barrel Golden Knight
Fireball Mother Witch
Fireball Void
Fireball Mini P.E.K.K.A Void
Void Fireball
Void Fireball
Fireball
Barbarians Fireball Barbarian Barrel Void
Fireball
Fireball Barbarian Barrel
Fireball Void Mini P.E.K.K.A
Fireball
Void Fireball
Fireball Golden Knight
Fireball Void
Void Fireball Barbarian Barrel Golden Knight

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