My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Elixir Golem Valkyrie Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Baby Dragon
Zap
Barbarian Barrel
Tesla Elixir Golem Valkyrie
The Log
Elixir Golem
Earthquake
Tesla Elixir Golem
Arrows
Royal Delivery
Elixir Golem Valkyrie Baby Dragon P.E.K.K.A
Fireball
Tesla Elixir Golem Baby Dragon
Poison
Elixir Golem
Lightning
Tesla Valkyrie Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Rage Baby Dragon P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Elixir Golem Void Tesla Valkyrie Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Elixir Golem Void

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void P.E.K.K.A Elixir Golem
Tesla
Elixir Golem
Rage Arrows Baby Dragon
Valkyrie
Baby Dragon P.E.K.K.A
Rage
Elixir Golem
Void
Arrows
Baby Dragon
Elixir Golem Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Valkyrie Baby Dragon

Defense Synergies 0 9

Arrows
Tesla Valkyrie Void P.E.K.K.A
Tesla
Arrows Valkyrie Baby Dragon
Elixir Golem
Valkyrie
Arrows Tesla Baby Dragon P.E.K.K.A
Rage
Void
Arrows
Baby Dragon
Tesla Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Void Baby Dragon
P.E.K.K.A Tesla Valkyrie
Tesla P.E.K.K.A Valkyrie Void
Tesla P.E.K.K.A Valkyrie
Arrows Valkyrie P.E.K.K.A
Arrows Tesla Valkyrie Baby Dragon
Tesla Arrows Void Baby Dragon
Arrows Tesla Valkyrie Void Baby Dragon P.E.K.K.A
Tesla P.E.K.K.A
Tesla Valkyrie
Valkyrie Arrows Tesla Baby Dragon
Arrows Tesla Baby Dragon
Tesla P.E.K.K.A Valkyrie
Valkyrie Arrows Tesla Baby Dragon P.E.K.K.A
P.E.K.K.A Tesla
Tesla P.E.K.K.A
Tesla Arrows Valkyrie P.E.K.K.A
Arrows Tesla Valkyrie Baby Dragon
Arrows Valkyrie Baby Dragon Tesla
P.E.K.K.A Tesla
Valkyrie Arrows Tesla Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Void P.E.K.K.A
Void Arrows Tesla Valkyrie Baby Dragon
P.E.K.K.A Valkyrie
Valkyrie P.E.K.K.A Tesla
P.E.K.K.A Tesla Valkyrie
Arrows Tesla Baby Dragon
P.E.K.K.A Tesla Valkyrie Void
P.E.K.K.A Tesla Valkyrie
Void P.E.K.K.A Valkyrie Baby Dragon
P.E.K.K.A Tesla
P.E.K.K.A Tesla Valkyrie
P.E.K.K.A Arrows Valkyrie Void
P.E.K.K.A Tesla Valkyrie
Tesla Valkyrie Baby Dragon
Tesla Valkyrie Baby Dragon P.E.K.K.A
Arrows Valkyrie Tesla Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Valkyrie Baby Dragon
Arrows Void Baby Dragon
Arrows Void Baby Dragon
Arrows Valkyrie Void
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Void
Void
Void Arrows Valkyrie
Void Arrows Baby Dragon
Void Baby Dragon
Arrows Void Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Void Arrows Baby Dragon
Arrows Valkyrie Baby Dragon
Void Baby Dragon
Arrows Void
Void
Arrows Void Baby Dragon
Arrows Valkyrie Baby Dragon
Arrows Void Baby Dragon
Void Arrows Baby Dragon
Void Arrows Baby Dragon
Arrows Baby Dragon
Void
Void
Void Arrows
Void Arrows
P.E.K.K.A
Arrows
Void
Arrows Baby Dragon
Arrows
Void Valkyrie Baby Dragon
Arrows Baby Dragon
Void Arrows
P.E.K.K.A
Baby Dragon
Void
Void Baby Dragon

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