My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals Mother Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Hog Rider
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Cannon Rascals
The Log
Skeletons Cannon Rascals Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons Rascals
Royal Delivery
Skeletons Rascals Hog Rider Mother Witch
Fireball
Cannon Rascals Hog Rider Mother Witch
Poison
Cannon Rascals Mother Witch
Lightning
Cannon Mother Witch Monk
Rocket
Rascals Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Cannon Tornado Void Hog Rider Mother Witch Rascals Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Cannon Tornado Void

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Rascals
Hog Rider
Hog Rider
Rascals Tornado Void Mother Witch
Tornado
Hog Rider
Void
Hog Rider
Mother Witch
Hog Rider
Monk

Defense Synergies 1 7

Skeletons
Cannon Tornado Monk
Cannon
Skeletons Rascals Mother Witch
Rascals
Cannon Tornado Mother Witch
Hog Rider
Tornado
Skeletons Rascals Mother Witch
Void
Mother Witch
Cannon Rascals Tornado
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Void
Skeletons Cannon Rascals Monk
Cannon Tornado Skeletons Rascals Void
Cannon Skeletons Rascals Monk
Tornado Monk
Tornado Skeletons Cannon Rascals Mother Witch
Tornado Cannon Rascals Void
Cannon Rascals Void Monk
Cannon Skeletons Rascals Tornado
Tornado Skeletons Cannon Rascals
Mother Witch Skeletons Cannon Rascals Tornado
Rascals Tornado
Cannon Skeletons Rascals
Cannon Rascals Tornado
Cannon Rascals
Tornado Monk Cannon Rascals
Skeletons Cannon Rascals Tornado
Cannon Rascals Tornado
Tornado Cannon Rascals Mother Witch
Cannon Tornado
Rascals Cannon Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeletons Void
Void Monk
Skeletons Rascals
Rascals Tornado Monk
Skeletons Cannon Rascals
Mother Witch Skeletons Rascals Tornado Monk
Rascals Skeletons Void
Rascals
Void Skeletons Tornado Monk
Skeletons Cannon
Rascals
Monk Tornado Void
Rascals Skeletons Cannon
Cannon Rascals
Rascals Skeletons Tornado Monk
Cannon Rascals Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Rascals Monk
Void Monk Tornado
Void
Rascals Void
Mother Witch Tornado Monk
Tornado
Tornado
Void Monk Tornado
Tornado Void
Void Monk Tornado
Void Monk Tornado
Void
Void Monk
Monk Tornado
Void Monk
Tornado Mother Witch Monk
Void Monk
Tornado Void
Void Tornado Monk
Void Monk
Tornado Mother Witch
Void Tornado Monk
Void Tornado Monk
Void Tornado
Tornado Mother Witch
Void
Void
Void
Void Monk
Monk
Void
Tornado Monk
Void Rascals
Void Monk Tornado
Rascals Tornado
Tornado Void
Void Tornado Monk

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