My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

3 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Collector Witch Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Void Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector Void Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Mighty Miner
Giant Snowball
Goblins Witch Mighty Miner
Zap
Goblins Witch Mighty Miner
Barbarian Barrel
Goblins Knight Witch
The Log
Goblins Witch
Earthquake
Elixir Collector Witch
Arrows
Goblins Witch
Royal Delivery
Goblins Knight Witch
Fireball
Elixir Collector Witch Mighty Miner
Poison
Elixir Collector Witch
Lightning
Knight Elixir Collector Witch Mighty Miner
Rocket
Elixir Collector Witch Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Elixir Collector Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Knight Void Mighty Miner Witch Rocket Elixir Collector Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Knight Void Mighty Miner

Attack Synergies 0 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Knight
Witch
Rocket
Elixir Collector
Void
Witch
Knight
Lightning
Mighty Miner

Defense Synergies 0 2

Goblins
Knight
Knight
Goblins Witch
Rocket
Elixir Collector
Void
Witch
Knight
Lightning
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Knight Void
Goblins Knight Witch
Rocket Witch Goblins Knight Void Lightning
Witch Goblins Knight
Lightning Rocket
Goblins
Rocket Lightning Void Witch
Rocket Lightning Void
Witch Mighty Miner Goblins
Knight Goblins
Goblins Witch Knight
Witch
Knight Rocket Witch Lightning
Rocket Goblins Witch
Knight
Rocket Lightning
Goblins Knight Witch
Goblins Knight Witch
Witch Knight
Goblins Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Void Witch
Void Knight Rocket Lightning
Goblins Knight Rocket Witch Lightning
Rocket Lightning Knight
Knight Witch Mighty Miner
Rocket Witch
Rocket Goblins Knight Void Witch Lightning
Mighty Miner Knight
Rocket Void Lightning Goblins Knight Witch
Witch
Knight Witch
Rocket Lightning Void
Rocket Lightning Knight Witch
Witch
Witch Goblins Knight Rocket Lightning Mighty Miner
Witch Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Lightning Knight Rocket
Void
Rocket Lightning Void
Lightning Knight Rocket Void
Rocket
Rocket Witch
Witch
Lightning
Void Lightning
Rocket Lightning Goblins Void
Rocket Void Lightning Knight
Void Lightning Rocket
Rocket Lightning Knight Void
Lightning Rocket Void
Lightning
Rocket Lightning Witch
Lightning Rocket
Lightning Rocket
Rocket Lightning
Rocket Void Lightning
Rocket Lightning Witch
Rocket Lightning Void
Rocket Lightning Void
Rocket Void Lightning
Rocket Lightning Void
Witch
Witch
Void Witch Lightning
Void Lightning Witch
Rocket Void Lightning
Lightning Witch
Rocket Lightning Void Witch
Lightning Void
Void Lightning Rocket
Rocket Void Lightning
Mighty Miner
Rocket Lightning
Lightning Rocket Void Witch
Rocket Lightning Witch
Void Lightning Knight Rocket
Lightning
Rocket Void Lightning
Rocket Witch Lightning
Rocket Void Witch Lightning
Void Lightning Rocket Witch

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