My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

4 warnings Why?

Missing cards in your collection

Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Three Musketeers Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Goblin Barrel
Giant Snowball
Goblin Hut Three Musketeers Goblin Barrel Witch
Zap
Goblin Hut Three Musketeers Goblin Barrel Witch
Barbarian Barrel
Goblin Hut Three Musketeers Goblin Barrel Witch
The Log
Goblin Hut Three Musketeers Goblin Barrel Witch
Earthquake
Goblin Hut Goblin Barrel Witch
Arrows
Goblin Hut Goblin Barrel Witch
Royal Delivery
Goblin Hut Three Musketeers Goblin Barrel Witch P.E.K.K.A
Fireball
Goblin Hut Three Musketeers Goblin Barrel Witch
Poison
Goblin Hut Three Musketeers Witch
Lightning
Goblin Hut Three Musketeers Witch
Rocket
Goblin Hut Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Void Goblin Hut Witch Rocket P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Barrel Void Goblin Hut

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void P.E.K.K.A Goblin Barrel
Goblin Hut
Three Musketeers Goblin Barrel
Rocket
Three Musketeers
Goblin Hut
Goblin Barrel
Arrows Goblin Hut P.E.K.K.A
Void
Arrows
Witch
P.E.K.K.A
P.E.K.K.A
Arrows Goblin Barrel Witch

Defense Synergies 0 3

Arrows
Goblin Hut Void P.E.K.K.A
Goblin Hut
Arrows
Rocket
Three Musketeers
Goblin Barrel
Void
Arrows
Witch
P.E.K.K.A
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Hut Void
P.E.K.K.A Goblin Hut Three Musketeers Witch
Goblin Hut Rocket Three Musketeers Witch P.E.K.K.A Void
Goblin Hut Three Musketeers Witch P.E.K.K.A
Arrows Rocket P.E.K.K.A
Arrows
Rocket Three Musketeers Arrows Goblin Hut Void Witch
Rocket Arrows Void P.E.K.K.A
Three Musketeers Witch P.E.K.K.A Goblin Hut
Witch Arrows Goblin Hut
Arrows Three Musketeers Goblin Hut Witch
Goblin Hut P.E.K.K.A Rocket Three Musketeers Witch
Rocket Three Musketeers Arrows Goblin Hut Witch P.E.K.K.A
P.E.K.K.A Goblin Hut Three Musketeers
Rocket Goblin Hut Three Musketeers P.E.K.K.A
Three Musketeers Arrows Goblin Hut Witch P.E.K.K.A
Arrows Goblin Hut Three Musketeers Witch
Arrows Witch Goblin Hut
P.E.K.K.A Goblin Hut Three Musketeers
Arrows Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut Void Witch P.E.K.K.A
Void Arrows Rocket
P.E.K.K.A Goblin Hut Rocket Witch
Rocket P.E.K.K.A
P.E.K.K.A Goblin Hut Three Musketeers Witch
Arrows Rocket Goblin Hut Three Musketeers Witch
Rocket P.E.K.K.A Goblin Hut Void Witch
P.E.K.K.A
Rocket Void P.E.K.K.A Goblin Hut Witch
Witch P.E.K.K.A Goblin Hut Three Musketeers
P.E.K.K.A Goblin Hut Witch
Rocket P.E.K.K.A Arrows Void
Rocket P.E.K.K.A Three Musketeers Witch
Three Musketeers Witch
Goblin Hut Witch Rocket Three Musketeers P.E.K.K.A
Arrows Goblin Hut Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Rocket
Arrows Void
Rocket Arrows Goblin Hut Void
Arrows Rocket Void
Rocket Arrows
Arrows Rocket Witch
Arrows Witch
Arrows
Arrows Void
Rocket Three Musketeers Void
Rocket Void Arrows
Void Arrows Rocket
Rocket Goblin Hut Three Musketeers Void
Arrows Rocket Void
Arrows Goblin Hut
Rocket Arrows Goblin Hut Three Musketeers Witch
Arrows Goblin Hut Rocket Three Musketeers
Arrows Rocket Three Musketeers
Rocket
Rocket Void Arrows Three Musketeers
Rocket Arrows Witch
Rocket Void
Rocket Arrows Void
Rocket Void
Rocket Arrows Void
Arrows Witch
Witch
Arrows Void Witch
Void Arrows Witch
Rocket Void Arrows
Arrows Witch
Rocket Goblin Hut Void Witch
Void
Void Arrows Rocket
Rocket Void Arrows
P.E.K.K.A
Rocket Arrows
Goblin Hut Rocket Void Witch
Rocket Arrows Three Musketeers Witch
Arrows
Void Rocket Three Musketeers
Arrows
Rocket Void Arrows
Three Musketeers P.E.K.K.A
Rocket Witch
Rocket Void Witch
Void Rocket Witch

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