My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Guards Giant Skeleton
Giant Snowball
Skeletons Bats Guards
Zap
Skeletons Bats Firecracker Guards
Barbarian Barrel
Skeletons Firecracker Wizard Guards Giant Skeleton
The Log
Skeletons Firecracker Guards Giant Skeleton
Earthquake
Skeletons Firecracker Guards
Arrows
Skeletons Bats Firecracker Guards
Royal Delivery
Skeletons Bats Firecracker Wizard Guards Giant Skeleton
Fireball
Firecracker Wizard
Poison
Bats Firecracker Wizard Guards
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Barbarian Barrel Firecracker Guards Void Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Barbarian Barrel Firecracker

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Giant Skeleton Firecracker Barbarian Barrel
Firecracker
Bats Barbarian Barrel Giant Skeleton
Wizard
Giant Skeleton
Barbarian Barrel
Bats Firecracker Giant Skeleton
Guards
Void
Giant Skeleton
Bats Firecracker Wizard Barbarian Barrel

Defense Synergies 0 17

Skeletons
Bats Firecracker Wizard Barbarian Barrel Giant Skeleton
Bats
Skeletons Firecracker Barbarian Barrel Giant Skeleton
Firecracker
Skeletons Bats Barbarian Barrel Guards Giant Skeleton
Wizard
Skeletons Barbarian Barrel Guards Giant Skeleton
Barbarian Barrel
Skeletons Bats Firecracker Wizard Guards Giant Skeleton
Guards
Firecracker Wizard Barbarian Barrel Giant Skeleton
Void
Giant Skeleton
Skeletons Bats Firecracker Wizard Barbarian Barrel Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Barbarian Barrel Void
Skeletons Bats Firecracker
Skeletons Bats Void Giant Skeleton
Skeletons Bats Firecracker Guards
Firecracker Barbarian Barrel Giant Skeleton
Barbarian Barrel Skeletons Bats Firecracker Guards
Bats Firecracker Wizard Void
Barbarian Barrel Void Giant Skeleton
Skeletons
Guards Skeletons Firecracker Barbarian Barrel Giant Skeleton
Bats Guards Skeletons Firecracker Wizard Barbarian Barrel Giant Skeleton
Bats Firecracker Wizard
Skeletons Bats Wizard Guards Giant Skeleton
Wizard Bats Firecracker Barbarian Barrel Guards
Wizard Skeletons Bats Firecracker
Bats Firecracker Wizard Barbarian Barrel Guards
Wizard Barbarian Barrel Bats Firecracker Guards Giant Skeleton
Wizard Bats Firecracker Barbarian Barrel Guards Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Barbarian Barrel Void Giant Skeleton
Void Firecracker Wizard Barbarian Barrel
Guards Giant Skeleton Skeletons Bats
Guards Giant Skeleton Bats Barbarian Barrel
Giant Skeleton Skeletons Guards
Firecracker Wizard Skeletons Bats
Guards Skeletons Bats Void Giant Skeleton
Giant Skeleton
Void Giant Skeleton Skeletons Bats Firecracker Barbarian Barrel
Skeletons Guards
Bats Guards Giant Skeleton
Guards Void Giant Skeleton
Giant Skeleton Skeletons Wizard Guards
Wizard Firecracker
Guards Skeletons Bats Firecracker Barbarian Barrel Giant Skeleton
Bats Firecracker Wizard Barbarian Barrel Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Barbarian Barrel Guards Giant Skeleton
Firecracker Void Barbarian Barrel
Barbarian Barrel Void Giant Skeleton
Firecracker Barbarian Barrel Guards Void Giant Skeleton
Wizard Firecracker Barbarian Barrel
Firecracker Wizard Bats
Firecracker Wizard
Firecracker Wizard Barbarian Barrel
Void Firecracker Wizard
Bats Guards Void
Firecracker Void Wizard Barbarian Barrel
Void Firecracker Wizard
Firecracker Barbarian Barrel Void
Firecracker Barbarian Barrel Void
Firecracker Barbarian Barrel
Firecracker Wizard Barbarian Barrel
Firecracker Wizard Barbarian Barrel
Barbarian Barrel
Bats
Void Firecracker Wizard Barbarian Barrel
Firecracker Wizard Barbarian Barrel
Void Giant Skeleton
Wizard Void
Void
Barbarian Barrel Void
Firecracker Wizard Barbarian Barrel
Firecracker Void Wizard Barbarian Barrel
Void Wizard
Void Firecracker Barbarian Barrel
Bats Firecracker Wizard
Bats Firecracker Wizard Guards Void
Void
Void Wizard
Void Firecracker
Giant Skeleton
Firecracker Wizard
Bats Barbarian Barrel Guards Void
Firecracker Wizard
Barbarian Barrel
Void Firecracker Wizard
Firecracker Wizard
Void Giant Skeleton
Firecracker
Bats Firecracker Guards Giant Skeleton
Firecracker Bats Void
Void Firecracker Barbarian Barrel Giant Skeleton

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