My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Giant Royal Ghost Fisherman Night Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Electro Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Night Witch
Giant Snowball
Fisherman Night Witch
Zap
Firecracker Fisherman Night Witch
Barbarian Barrel
Knight Firecracker Royal Ghost Night Witch
The Log
Firecracker Fisherman
Earthquake
Firecracker
Arrows
Firecracker Night Witch
Royal Delivery
Knight Firecracker Royal Ghost Fisherman Night Witch
Fireball
Firecracker Fisherman Night Witch
Poison
Firecracker Fisherman Night Witch
Lightning
Knight Fisherman Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Giant Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Electro Giant Royal Ghost Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Void Royal Ghost Fisherman Night Witch Golden Knight Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Void Royal Ghost

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Night Witch
Firecracker
Knight Fisherman
Void
Electro Giant
Electro Giant
Golden Knight Void Fisherman
Royal Ghost
Fisherman Golden Knight
Fisherman
Firecracker Electro Giant Royal Ghost
Night Witch
Knight
Golden Knight
Electro Giant Royal Ghost

Defense Synergies 1 7

Knight
Firecracker Fisherman Night Witch
Firecracker
Knight Fisherman Night Witch Golden Knight
Void
Electro Giant
Fisherman Golden Knight
Royal Ghost
Fisherman
Knight Firecracker Electro Giant
Night Witch
Knight Firecracker
Golden Knight
Firecracker Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Void Golden Knight
Knight Firecracker Fisherman Night Witch
Fisherman Knight Void Night Witch
Night Witch Knight Firecracker Fisherman
Firecracker
Firecracker Royal Ghost Night Witch
Firecracker Void Night Witch
Void Electro Giant Golden Knight
Fisherman Night Witch
Knight Firecracker Royal Ghost Fisherman Night Witch
Knight Firecracker Electro Giant Royal Ghost Fisherman Night Witch
Firecracker Night Witch
Night Witch Knight
Firecracker Royal Ghost Night Witch Golden Knight
Knight
Electro Giant Fisherman
Knight Firecracker Fisherman Night Witch
Knight Firecracker Royal Ghost Fisherman Night Witch Golden Knight
Knight Firecracker Royal Ghost Fisherman
Fisherman
Royal Ghost Knight Firecracker Electro Giant Fisherman Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void Electro Giant Royal Ghost Fisherman
Void Knight Firecracker Royal Ghost Fisherman
Knight Fisherman Golden Knight
Knight Fisherman Night Witch
Knight Fisherman Night Witch
Firecracker Electro Giant
Knight Void Night Witch
Knight Fisherman
Void Knight Firecracker
Knight Golden Knight
Void Electro Giant
Knight Night Witch Golden Knight
Firecracker Electro Giant
Electro Giant Knight Firecracker Fisherman Night Witch Golden Knight
Firecracker Electro Giant Royal Ghost Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Firecracker Royal Ghost Golden Knight
Firecracker Void Royal Ghost Fisherman Golden Knight
Void
Knight Firecracker Void
Firecracker
Firecracker Electro Giant
Firecracker
Firecracker
Void Firecracker Fisherman Golden Knight
Void Fisherman Night Witch
Firecracker Void Knight Fisherman Golden Knight
Void Firecracker
Knight Firecracker Void Fisherman Golden Knight
Firecracker Void Fisherman
Firecracker Fisherman
Firecracker Golden Knight
Firecracker
Fisherman Night Witch
Void Firecracker Fisherman
Firecracker Electro Giant Golden Knight
Void Night Witch
Void
Void Fisherman
Void
Firecracker Electro Giant
Fisherman
Firecracker Void Royal Ghost Fisherman Golden Knight
Void Fisherman Golden Knight
Void Firecracker Fisherman Golden Knight
Firecracker Electro Giant Night Witch
Firecracker Void Electro Giant
Void Night Witch
Void Night Witch
Void Firecracker
Firecracker
Void Night Witch
Firecracker
Void Knight Firecracker
Firecracker
Void Electro Giant
Firecracker
Electro Giant Firecracker Golden Knight
Firecracker Void
Void Firecracker Electro Giant Royal Ghost Golden Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: