My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Ghost Bandit Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Barbarians Witch Lumberjack
Zap
Witch Bandit
Barbarian Barrel
Barbarians Witch Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack
The Log
Barbarians Witch Bandit Lumberjack
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Witch Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack
Fireball
Barbarians Witch Bandit Electro Wizard Magic Archer Lumberjack
Poison
Barbarians Witch Electro Wizard Magic Archer
Lightning
Witch Bandit Electro Wizard Magic Archer Lumberjack
Rocket
Barbarians Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Void Royal Ghost Bandit Electro Wizard

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Void
Witch
Royal Ghost Bandit Lumberjack
Royal Ghost
Witch Bandit Electro Wizard Magic Archer Lumberjack
Bandit
Witch Royal Ghost Electro Wizard Magic Archer Lumberjack
Electro Wizard
Royal Ghost Bandit Magic Archer Lumberjack
Magic Archer
Royal Ghost Bandit Electro Wizard Lumberjack
Lumberjack
Witch Royal Ghost Bandit Electro Wizard Magic Archer

Defense Synergies 0 11

Barbarians
Void
Witch
Royal Ghost Bandit Electro Wizard Lumberjack
Royal Ghost
Witch Electro Wizard
Bandit
Witch Electro Wizard Magic Archer Lumberjack
Electro Wizard
Witch Royal Ghost Bandit Magic Archer Lumberjack
Magic Archer
Bandit Electro Wizard Lumberjack
Lumberjack
Witch Bandit Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Electro Wizard Magic Archer
Barbarians Lumberjack Witch Bandit Electro Wizard
Barbarians Witch Lumberjack Void Bandit Electro Wizard
Barbarians Witch Lumberjack Bandit Electro Wizard
Barbarians Lumberjack
Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack
Electro Wizard Void Witch Magic Archer
Barbarians Void Bandit Electro Wizard Magic Archer
Barbarians Witch Lumberjack
Barbarians Royal Ghost Bandit Electro Wizard Lumberjack
Barbarians Witch Electro Wizard Royal Ghost Bandit Magic Archer Lumberjack
Witch Electro Wizard Magic Archer
Barbarians Lumberjack Witch Bandit Electro Wizard
Barbarians Witch Royal Ghost Electro Wizard Magic Archer Lumberjack
Barbarians Bandit Electro Wizard Lumberjack
Barbarians Bandit Electro Wizard Lumberjack
Barbarians Witch Electro Wizard Lumberjack
Barbarians Witch Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack
Witch Barbarians Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack
Barbarians Electro Wizard Lumberjack
Royal Ghost Barbarians Witch Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Void Witch Royal Ghost Bandit Electro Wizard
Void Bandit Electro Wizard Royal Ghost Magic Archer Lumberjack
Barbarians Bandit Lumberjack Witch Electro Wizard
Lumberjack Barbarians Bandit Electro Wizard
Barbarians Witch Bandit Lumberjack
Witch Electro Wizard Magic Archer
Barbarians Void Witch Bandit Electro Wizard Lumberjack
Barbarians Lumberjack
Void Electro Wizard Barbarians Witch Bandit Magic Archer
Witch Barbarians
Barbarians Witch Lumberjack
Barbarians Void Electro Wizard
Barbarians Witch Bandit Lumberjack
Barbarians Witch Magic Archer
Barbarians Witch Electro Wizard Magic Archer Lumberjack
Barbarians Witch Royal Ghost Electro Wizard Magic Archer
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Royal Ghost Bandit
Void Royal Ghost Bandit Electro Wizard Magic Archer
Void Bandit Magic Archer
Barbarians Void
Magic Archer
Witch Magic Archer
Witch Magic Archer
Magic Archer
Void Bandit
Void Electro Wizard Lumberjack
Void Bandit Electro Wizard Magic Archer
Void Magic Archer
Void Bandit Magic Archer
Void Bandit Magic Archer
Magic Archer
Witch Bandit Magic Archer
Magic Archer Bandit
Void Bandit Electro Wizard Magic Archer
Witch Magic Archer
Void Magic Archer
Void
Void
Barbarians Void
Witch Magic Archer
Witch
Void Witch Royal Ghost Bandit Electro Wizard Magic Archer
Void Witch Bandit Magic Archer
Void Bandit Magic Archer
Witch Electro Wizard Magic Archer
Electro Wizard Void Witch
Void
Void Bandit Magic Archer
Void Electro Wizard Magic Archer
Magic Archer
Electro Wizard Barbarians Void Witch Bandit Magic Archer
Witch Electro Wizard Magic Archer
Void Electro Wizard Magic Archer Lumberjack
Magic Archer
Void
Witch Electro Wizard Magic Archer
Void Witch Electro Wizard Magic Archer
Void Witch Royal Ghost Bandit Electro Wizard Magic Archer

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