My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Ram Rider
Giant Snowball
Hog Rider Witch Ram Rider
Zap
Witch Ram Rider
Barbarian Barrel
Valkyrie Witch Electro Wizard
The Log
Hog Rider Witch Ram Rider
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Valkyrie Hog Rider Witch Electro Wizard Ram Rider
Fireball
Hog Rider Witch Electro Wizard Ram Rider
Poison
Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard Ram Rider
Rocket
Valkyrie Hog Rider Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Arrows Valkyrie Hog Rider Electro Wizard Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Arrows Valkyrie

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mirror Ram Rider
Valkyrie
Hog Rider Witch Electro Wizard Ram Rider
Hog Rider
Arrows Valkyrie Rage Mirror Witch Electro Wizard
Mirror
Arrows Hog Rider Ram Rider
Rage
Hog Rider Witch Electro Wizard
Witch
Rage Valkyrie Hog Rider Ram Rider
Electro Wizard
Valkyrie Hog Rider Rage Ram Rider
Ram Rider
Arrows Valkyrie Mirror Witch Electro Wizard

Defense Synergies 1 7

Arrows
Mirror Valkyrie
Valkyrie
Arrows Mirror Witch Electro Wizard
Hog Rider
Mirror
Arrows Valkyrie Electro Wizard
Rage
Witch
Valkyrie Electro Wizard
Electro Wizard
Valkyrie Mirror Witch Ram Rider
Ram Rider
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard Ram Rider
Valkyrie Witch Electro Wizard Ram Rider
Witch Ram Rider Valkyrie Electro Wizard
Witch Valkyrie Electro Wizard Ram Rider
Arrows Valkyrie
Arrows Valkyrie Electro Wizard
Electro Wizard Ram Rider Arrows Witch
Arrows Valkyrie Electro Wizard Ram Rider
Witch
Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Arrows Ram Rider
Arrows Witch Electro Wizard Ram Rider
Valkyrie Witch Electro Wizard Ram Rider
Valkyrie Arrows Witch Electro Wizard
Electro Wizard Ram Rider
Electro Wizard Ram Rider
Arrows Valkyrie Witch Electro Wizard
Arrows Valkyrie Witch Electro Wizard Ram Rider
Arrows Valkyrie Witch Electro Wizard Ram Rider
Electro Wizard Ram Rider
Valkyrie Arrows Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Electro Wizard
Electro Wizard Arrows Valkyrie
Valkyrie Witch Electro Wizard Ram Rider
Valkyrie Electro Wizard Ram Rider
Valkyrie Witch Ram Rider
Arrows Witch Electro Wizard Ram Rider
Valkyrie Witch Electro Wizard Ram Rider
Valkyrie
Electro Wizard Valkyrie Witch
Witch
Valkyrie Witch
Arrows Valkyrie Electro Wizard
Valkyrie Witch Ram Rider
Valkyrie Witch
Witch Electro Wizard Valkyrie
Arrows Valkyrie Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Electro Wizard Ram Rider
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Witch Ram Rider
Arrows Witch
Arrows Ram Rider
Arrows Ram Rider
Electro Wizard
Arrows Valkyrie Electro Wizard Ram Rider
Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Arrows Electro Wizard
Arrows Valkyrie Witch
Arrows
Arrows
Arrows Valkyrie Witch
Witch
Arrows Witch Electro Wizard Ram Rider
Arrows Witch Ram Rider
Arrows
Arrows Witch Electro Wizard
Electro Wizard Witch
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Witch
Arrows Witch Electro Wizard Ram Rider
Arrows
Valkyrie Electro Wizard
Arrows
Arrows
Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard

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