My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Balloon Bowler Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Balloon Lumberjack
Zap
Skeletons Balloon
Barbarian Barrel
Skeletons Valkyrie Electro Wizard Lumberjack
The Log
Skeletons Lumberjack
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Valkyrie Balloon Bowler Electro Wizard Lumberjack
Fireball
Balloon Bowler Electro Wizard Lumberjack
Poison
Balloon Electro Wizard
Lightning
Valkyrie Balloon Bowler Electro Wizard Lumberjack
Rocket
Valkyrie Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Freeze Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Valkyrie Freeze Electro Wizard Lumberjack Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons The Log Valkyrie Freeze

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Valkyrie
Balloon Lumberjack Electro Wizard
Freeze
Balloon
Balloon
Valkyrie Freeze Lumberjack The Log Electro Wizard
Bowler
The Log Electro Wizard Lumberjack
The Log
Balloon Bowler Lumberjack
Electro Wizard
Valkyrie Balloon Bowler Lumberjack
Lumberjack
Valkyrie Balloon Bowler The Log Electro Wizard

Defense Synergies 1 16

Skeletons
Bowler The Log Electro Wizard Lumberjack
Valkyrie
Freeze Bowler The Log Electro Wizard Lumberjack
Freeze
Valkyrie Electro Wizard Lumberjack
Balloon
Bowler
The Log Skeletons Valkyrie Electro Wizard Lumberjack
The Log
Bowler Skeletons Valkyrie Electro Wizard Lumberjack
Electro Wizard
Skeletons Valkyrie Freeze Bowler The Log Lumberjack
Lumberjack
Skeletons Valkyrie Freeze Bowler The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Valkyrie The Log Electro Wizard
Lumberjack Skeletons Valkyrie The Log Electro Wizard
Bowler Lumberjack Skeletons Valkyrie Freeze Electro Wizard
Lumberjack Skeletons Valkyrie Bowler Electro Wizard
Valkyrie Bowler The Log Lumberjack
Freeze Bowler The Log Skeletons Valkyrie Electro Wizard Lumberjack
Electro Wizard Freeze
Bowler Valkyrie The Log Electro Wizard
Skeletons Lumberjack
Skeletons Valkyrie Bowler Electro Wizard Lumberjack
Valkyrie Electro Wizard Skeletons Freeze Bowler The Log Lumberjack
Electro Wizard
Bowler Lumberjack Skeletons Valkyrie Freeze The Log Electro Wizard
Valkyrie Bowler Freeze The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack
Freeze Bowler The Log Electro Wizard Lumberjack
Skeletons Valkyrie Bowler Electro Wizard Lumberjack
Valkyrie Bowler The Log Electro Wizard Lumberjack
Valkyrie Freeze The Log Bowler Electro Wizard Lumberjack
Electro Wizard Lumberjack
Valkyrie Bowler The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Skeletons Bowler Electro Wizard
Electro Wizard Valkyrie Bowler The Log Lumberjack
Lumberjack Skeletons Valkyrie Bowler The Log Electro Wizard
Valkyrie Bowler Lumberjack The Log Electro Wizard
Skeletons Valkyrie Bowler Lumberjack
Skeletons Freeze Electro Wizard
Skeletons Valkyrie Bowler Electro Wizard Lumberjack
Valkyrie Lumberjack
Freeze Electro Wizard Skeletons Valkyrie The Log
Skeletons
Valkyrie Bowler Lumberjack
Valkyrie Bowler The Log Electro Wizard
Bowler Skeletons Valkyrie Lumberjack
Valkyrie Bowler
Electro Wizard Skeletons Valkyrie Freeze Bowler The Log Lumberjack
Valkyrie Bowler Freeze The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze The Log
Bowler The Log Electro Wizard
The Log
Valkyrie Freeze The Log
Valkyrie Bowler The Log
Freeze
Bowler The Log
The Log Freeze Bowler
The Log
Bowler Electro Wizard Lumberjack
Valkyrie Bowler The Log Electro Wizard
Bowler The Log
Freeze
The Log
Bowler The Log
Bowler The Log
Freeze
Bowler The Log Electro Wizard
Valkyrie Bowler The Log
Bowler The Log
Bowler The Log
The Log
Freeze The Log Valkyrie Bowler
The Log Bowler Electro Wizard
Bowler The Log
The Log
Electro Wizard
Electro Wizard Freeze
Bowler
The Log
Freeze Electro Wizard
Bowler The Log
Electro Wizard Freeze
Electro Wizard
Freeze
The Log
Valkyrie Bowler Electro Wizard Lumberjack
The Log Bowler
Freeze Bowler The Log Electro Wizard
Electro Wizard
Freeze Bowler The Log Electro Wizard

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