My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Clone Night Witch
Giant Snowball
Clone Night Witch
Zap
Firecracker Clone Night Witch
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Clone Magic Archer Night Witch
The Log
Firecracker Elixir Golem Clone
Earthquake
Firecracker Elixir Golem Clone
Arrows
Firecracker Clone Night Witch
Royal Delivery
Firecracker Elixir Golem Valkyrie Clone Magic Archer Night Witch
Fireball
Firecracker Elixir Golem Clone Magic Archer Night Witch
Poison
Firecracker Elixir Golem Clone Magic Archer Night Witch
Lightning
Valkyrie Magic Archer Night Witch
Rocket
Valkyrie Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Tornado Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Clone Tornado Poison Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Clone Tornado Valkyrie Poison Magic Archer Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Elixir Golem Clone Tornado

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Valkyrie Tornado
Elixir Golem
Firecracker Poison Night Witch Tornado Magic Archer
Valkyrie
Firecracker Tornado Magic Archer
Clone
Night Witch Magic Archer
Tornado
Magic Archer Firecracker Elixir Golem Valkyrie Poison Night Witch
Poison
Elixir Golem Tornado Night Witch
Magic Archer
Tornado Elixir Golem Valkyrie Clone
Night Witch
Elixir Golem Clone Tornado Poison

Defense Synergies 2 7

Firecracker
Valkyrie Tornado Night Witch
Elixir Golem
Valkyrie
Firecracker Tornado Magic Archer Night Witch
Clone
Tornado
Magic Archer Firecracker Valkyrie Poison
Poison
Tornado
Magic Archer
Tornado Valkyrie Night Witch
Night Witch
Firecracker Valkyrie Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Magic Archer
Firecracker Valkyrie Night Witch
Tornado Valkyrie Night Witch
Night Witch Firecracker Valkyrie
Firecracker Valkyrie Tornado Poison
Tornado Firecracker Valkyrie Magic Archer Night Witch
Tornado Firecracker Poison Magic Archer Night Witch
Valkyrie Poison Magic Archer
Tornado Night Witch
Tornado Firecracker Valkyrie Night Witch
Valkyrie Poison Firecracker Tornado Magic Archer Night Witch
Firecracker Tornado Poison Magic Archer Night Witch
Night Witch Valkyrie
Valkyrie Firecracker Tornado Poison Magic Archer Night Witch
Tornado
Firecracker Valkyrie Tornado Poison Night Witch
Firecracker Valkyrie Tornado Magic Archer Night Witch
Valkyrie Tornado Poison Firecracker Magic Archer
Tornado
Valkyrie Firecracker Poison Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Poison Firecracker Valkyrie Magic Archer
Valkyrie
Valkyrie Tornado Night Witch
Valkyrie Night Witch
Firecracker Poison Tornado Magic Archer
Valkyrie Night Witch
Valkyrie
Firecracker Valkyrie Tornado Poison Magic Archer
Valkyrie
Valkyrie Tornado Poison
Valkyrie Night Witch
Firecracker Valkyrie Magic Archer
Firecracker Valkyrie Tornado Poison Magic Archer Night Witch
Valkyrie Poison Firecracker Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Firecracker Valkyrie
Firecracker Poison Tornado Magic Archer
Poison Magic Archer
Firecracker Valkyrie Poison
Poison Firecracker Valkyrie Magic Archer
Firecracker Poison Tornado Magic Archer
Firecracker Tornado Poison Magic Archer
Poison Firecracker Tornado Magic Archer
Poison Firecracker Tornado
Tornado Poison Night Witch
Firecracker Poison Valkyrie Tornado Magic Archer
Poison Firecracker Tornado Magic Archer
Poison Firecracker Magic Archer
Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Magic Archer Firecracker Poison
Tornado Poison
Night Witch
Firecracker Poison Magic Archer
Firecracker Valkyrie Tornado Poison Magic Archer
Poison Magic Archer Night Witch
Tornado Poison
Tornado
Poison
Firecracker Tornado Poison Valkyrie Magic Archer
Firecracker Poison Tornado Magic Archer
Tornado Poison Magic Archer
Poison Firecracker Tornado Magic Archer
Poison Firecracker Tornado Magic Archer Night Witch
Firecracker Poison
Night Witch
Poison Magic Archer Night Witch
Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Magic Archer Night Witch
Poison Firecracker Tornado Magic Archer
Poison Firecracker Valkyrie Magic Archer
Firecracker Poison Magic Archer
Tornado Poison
Firecracker
Firecracker Tornado Poison Magic Archer
Firecracker Tornado Poison Magic Archer
Poison Firecracker Tornado Magic Archer

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