My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Little Prince Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Valkyrie Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mini P.E.K.K.A Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Guards
Giant Snowball
Bats Skeleton Barrel Guards Little Prince
Zap
Bats Skeleton Barrel Guards Little Prince
Barbarian Barrel
Skeleton Barrel Valkyrie Guards Little Prince
The Log
Skeleton Barrel Mini P.E.K.K.A Guards Little Prince
Earthquake
Guards
Arrows
Bats Skeleton Barrel Guards Little Prince
Royal Delivery
Bats Skeleton Barrel Mini P.E.K.K.A Valkyrie Guards Little Prince
Fireball
Skeleton Barrel Little Prince
Poison
Bats Skeleton Barrel Guards Little Prince
Lightning
Mini P.E.K.K.A Valkyrie Little Prince
Rocket
Valkyrie Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Mini P.E.K.K.A Valkyrie Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Barrel Guards Little Prince Mini P.E.K.K.A Valkyrie Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Skeleton Barrel Guards

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Valkyrie Mega Knight Mini P.E.K.K.A
Arrows
Skeleton Barrel Mini P.E.K.K.A Mega Knight
Skeleton Barrel
Bats Arrows Mini P.E.K.K.A Valkyrie Guards Mega Knight
Mini P.E.K.K.A
Bats Arrows Skeleton Barrel Valkyrie Mega Knight Little Prince
Valkyrie
Bats Skeleton Barrel Mini P.E.K.K.A Little Prince
Guards
Skeleton Barrel
Mega Knight
Bats Arrows Skeleton Barrel Mini P.E.K.K.A
Little Prince
Mini P.E.K.K.A Valkyrie

Defense Synergies 1 10

Bats
Mini P.E.K.K.A Valkyrie Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A Valkyrie Little Prince
Skeleton Barrel
Mega Knight
Mini P.E.K.K.A
Bats Arrows Valkyrie Guards
Valkyrie
Bats Arrows Mini P.E.K.K.A Little Prince
Guards
Mini P.E.K.K.A
Mega Knight
Arrows Bats Skeleton Barrel
Little Prince
Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Valkyrie
Mini P.E.K.K.A Bats Valkyrie Mega Knight
Mini P.E.K.K.A Mega Knight Bats Valkyrie
Mini P.E.K.K.A Bats Valkyrie Guards Mega Knight
Arrows Mini P.E.K.K.A Valkyrie Mega Knight
Arrows Bats Valkyrie Guards Mega Knight
Bats Arrows Little Prince
Arrows Skeleton Barrel Valkyrie Mega Knight
Mini P.E.K.K.A
Guards Mini P.E.K.K.A Valkyrie Mega Knight Little Prince
Bats Valkyrie Guards Arrows Mega Knight
Arrows Bats
Mini P.E.K.K.A Mega Knight Bats Valkyrie Guards
Valkyrie Mega Knight Bats Arrows Mini P.E.K.K.A Guards
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Mega Knight Bats Arrows Mini P.E.K.K.A Valkyrie
Arrows Mega Knight Bats Valkyrie Guards Little Prince
Arrows Valkyrie Bats Guards Mega Knight Little Prince
Mini P.E.K.K.A
Valkyrie Mega Knight Bats Arrows Mini P.E.K.K.A Guards Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Guards Mega Knight
Arrows Skeleton Barrel Mini P.E.K.K.A Valkyrie Mega Knight
Guards Mega Knight Bats Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Guards Mega Knight Bats
Mini P.E.K.K.A Valkyrie Guards Mega Knight
Arrows Bats Skeleton Barrel
Mini P.E.K.K.A Guards Bats Valkyrie
Mini P.E.K.K.A Mega Knight Valkyrie
Mega Knight Bats Mini P.E.K.K.A Valkyrie
Guards
Mega Knight Bats Mini P.E.K.K.A Valkyrie Guards
Mega Knight Arrows Valkyrie Guards
Mini P.E.K.K.A Mega Knight Valkyrie Guards
Valkyrie Mega Knight
Guards Bats Mini P.E.K.K.A Valkyrie Little Prince
Bats Arrows Valkyrie Mega Knight Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Valkyrie Guards
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Valkyrie Guards
Arrows Valkyrie Mega Knight
Arrows Bats Skeleton Barrel
Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Bats Mini P.E.K.K.A Guards
Arrows Skeleton Barrel Valkyrie
Arrows
Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Skeleton Barrel Mini P.E.K.K.A Mega Knight
Arrows Skeleton Barrel Valkyrie Mega Knight Little Prince
Mega Knight
Arrows
Arrows Skeleton Barrel
Arrows Valkyrie Mega Knight Little Prince
Arrows Skeleton Barrel
Arrows Skeleton Barrel Mega Knight
Arrows Skeleton Barrel
Bats Arrows Little Prince
Bats Skeleton Barrel Guards
Mini P.E.K.K.A
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Skeleton Barrel Bats Guards
Arrows
Arrows
Mini P.E.K.K.A Valkyrie Mega Knight
Arrows Skeleton Barrel
Arrows
Mega Knight
Bats Guards
Bats
Skeleton Barrel Mega Knight Little Prince

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