My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Tesla Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Tesla Valkyrie Dark Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Dark Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Clone Dark Prince
Giant Snowball
Bats Archers Clone Princess
Zap
Bats Archers Clone Dark Prince Princess
Barbarian Barrel
Archers Tesla Valkyrie Clone Dark Prince Princess
The Log
Archers Clone Dark Prince Princess
Earthquake
Archers Tesla Clone
Arrows
Bats Archers Clone Princess
Royal Delivery
Bats Archers Valkyrie Clone Dark Prince Princess
Fireball
Archers Tesla Clone Princess
Poison
Bats Archers Clone Princess
Lightning
Tesla Valkyrie Dark Prince
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Dark Prince Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Clone Dark Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Clone Princess Tesla Valkyrie Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Clone

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Clone Dark Prince
Archers
Valkyrie Arrows Dark Prince
Arrows
Archers Dark Prince
Tesla
Valkyrie
Bats Archers Dark Prince
Clone
Bats
Dark Prince
Bats Archers Arrows Valkyrie Princess
Princess
Dark Prince

Defense Synergies 1 13

Bats
Tesla Valkyrie Dark Prince
Archers
Valkyrie Tesla Dark Prince
Arrows
Tesla Valkyrie Dark Prince
Tesla
Bats Archers Arrows Valkyrie Dark Prince Princess
Valkyrie
Archers Bats Arrows Tesla Princess
Clone
Dark Prince
Bats Archers Arrows Tesla Princess
Princess
Tesla Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie
Bats Tesla Valkyrie Dark Prince
Tesla Bats Archers Valkyrie Dark Prince
Tesla Bats Valkyrie Dark Prince
Arrows Valkyrie Dark Prince Princess
Arrows Bats Archers Tesla Valkyrie Dark Prince
Bats Tesla Archers Arrows Princess
Arrows Tesla Valkyrie
Tesla Princess
Archers Tesla Valkyrie Dark Prince
Bats Archers Valkyrie Arrows Tesla Dark Prince Princess
Arrows Tesla Bats Archers Princess
Tesla Bats Valkyrie Dark Prince
Valkyrie Bats Arrows Tesla Dark Prince Princess
Tesla
Tesla
Tesla Bats Arrows Valkyrie Dark Prince
Arrows Tesla Bats Archers Valkyrie Dark Prince
Arrows Valkyrie Bats Archers Tesla Dark Prince Princess
Tesla
Valkyrie Dark Prince Bats Archers Arrows Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Tesla Dark Prince
Archers Arrows Tesla Valkyrie
Bats Valkyrie Dark Prince
Valkyrie Dark Prince Bats Tesla
Tesla Valkyrie Dark Prince
Arrows Bats Archers Tesla Princess
Dark Prince Bats Archers Tesla Valkyrie
Tesla Valkyrie Dark Prince
Bats Valkyrie Dark Prince
Tesla
Bats Tesla Valkyrie Dark Prince
Arrows Valkyrie Dark Prince
Dark Prince Tesla Valkyrie
Archers Tesla Valkyrie Princess
Tesla Bats Archers Valkyrie Dark Prince
Bats Arrows Valkyrie Archers Tesla Dark Prince Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Valkyrie
Arrows Princess
Arrows
Arrows Valkyrie Dark Prince
Arrows Valkyrie Dark Prince
Arrows Bats Princess
Archers Arrows Princess
Arrows Princess
Arrows
Bats
Arrows Valkyrie Dark Prince Princess
Archers Arrows Princess
Princess
Arrows Princess
Princess Arrows
Arrows Princess
Arrows Princess
Arrows
Bats
Archers Arrows Dark Prince Princess
Arrows Valkyrie Princess
Arrows Princess
Arrows
Arrows Valkyrie Dark Prince Princess
Arrows Princess
Arrows Princess
Arrows
Bats Archers Arrows Princess
Bats
Arrows
Arrows Princess
Arrows Princess
Bats Archers Dark Prince Princess
Archers Arrows Princess
Arrows
Valkyrie Dark Prince Princess
Arrows Princess
Arrows
Dark Prince
Bats Princess
Bats Princess
Dark Prince Princess

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