My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Wizard Balloon Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Goblin Barrel Balloon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Balloon
Giant Snowball
Goblin Barrel Balloon
Zap
Firecracker Goblin Barrel Balloon
Barbarian Barrel
Firecracker Tesla Elite Barbarians Wizard Goblin Barrel
The Log
Firecracker Elite Barbarians Goblin Barrel
Earthquake
Firecracker Tesla Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Elite Barbarians Wizard Goblin Barrel Balloon
Fireball
Firecracker Tesla Elite Barbarians Wizard Goblin Barrel Balloon
Poison
Firecracker Wizard Balloon
Lightning
Tesla Elite Barbarians Wizard Balloon Monk
Rocket
Elite Barbarians Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Tesla Wizard Balloon Monk Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Goblin Barrel Tesla Wizard

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Goblin Barrel Balloon Mega Knight Monk
Tesla
Elite Barbarians
Firecracker Wizard Mega Knight
Wizard
Elite Barbarians Balloon Mega Knight
Goblin Barrel
Firecracker Balloon Mega Knight
Balloon
Firecracker Wizard Goblin Barrel Mega Knight
Mega Knight
Firecracker Elite Barbarians Wizard Goblin Barrel Balloon
Monk
Firecracker

Defense Synergies 0 6

Firecracker
Tesla Mega Knight
Tesla
Firecracker Wizard
Elite Barbarians
Wizard Mega Knight
Wizard
Tesla Elite Barbarians Mega Knight
Goblin Barrel
Balloon
Mega Knight
Firecracker Elite Barbarians Wizard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Wizard
Elite Barbarians Firecracker Tesla Mega Knight Monk
Tesla Mega Knight Elite Barbarians
Tesla Elite Barbarians Firecracker Mega Knight Monk
Firecracker Elite Barbarians Mega Knight Monk
Firecracker Tesla Mega Knight
Tesla Firecracker Wizard
Tesla Mega Knight Monk
Tesla Elite Barbarians
Elite Barbarians Firecracker Tesla Mega Knight
Firecracker Tesla Wizard Mega Knight
Tesla Firecracker Wizard
Tesla Mega Knight Elite Barbarians Wizard
Wizard Mega Knight Firecracker Tesla
Elite Barbarians Tesla Mega Knight
Monk Tesla Elite Barbarians Mega Knight
Tesla Wizard Mega Knight Firecracker Elite Barbarians
Tesla Mega Knight Firecracker Elite Barbarians Wizard
Wizard Firecracker Tesla Mega Knight
Tesla Elite Barbarians
Wizard Mega Knight Firecracker Tesla Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Elite Barbarians
Firecracker Tesla Elite Barbarians Wizard Mega Knight Monk
Mega Knight Elite Barbarians
Mega Knight Tesla Elite Barbarians Monk
Tesla Elite Barbarians Mega Knight
Firecracker Wizard Tesla Monk
Tesla Elite Barbarians
Mega Knight Tesla Elite Barbarians
Mega Knight Firecracker Elite Barbarians Monk
Tesla
Mega Knight Tesla Elite Barbarians
Mega Knight Monk Elite Barbarians
Elite Barbarians Mega Knight Tesla Wizard
Wizard Firecracker Tesla Mega Knight
Tesla Elite Barbarians Firecracker Monk
Mega Knight Firecracker Tesla Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Monk
Firecracker Monk
Firecracker
Wizard Firecracker Mega Knight
Firecracker Wizard Monk
Firecracker Wizard
Firecracker Wizard
Monk Firecracker Wizard
Elite Barbarians
Firecracker Monk Wizard
Monk Firecracker Wizard
Firecracker Elite Barbarians
Firecracker Monk
Firecracker Elite Barbarians
Firecracker Wizard
Firecracker Wizard Mega Knight
Monk
Firecracker Wizard Mega Knight Monk
Firecracker Wizard Mega Knight Monk
Mega Knight Monk
Wizard
Monk
Monk
Firecracker Wizard Mega Knight
Firecracker Wizard Monk
Wizard Mega Knight Monk
Firecracker
Elite Barbarians Firecracker Wizard
Firecracker Wizard
Elite Barbarians
Wizard Mega Knight
Firecracker Monk
Mega Knight
Firecracker Wizard Monk
Firecracker Wizard Monk
Firecracker Wizard Mega Knight
Firecracker Wizard
Monk
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians
Firecracker
Firecracker Mega Knight Monk

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