My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Ice Golem Zappies Goblin Giant Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Golem Battle Ram Zappies Goblin Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Goblin Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Ice Golem Battle Ram Goblin Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Battle Ram
Giant Snowball
Spear Goblins Goblin Gang Battle Ram Zappies Princess
Zap
Spear Goblins Goblin Gang Battle Ram Zappies Goblin Giant Princess
Barbarian Barrel
Spear Goblins Goblin Gang Battle Ram Zappies Princess
The Log
Spear Goblins Goblin Gang Battle Ram Zappies Princess
Earthquake
Spear Goblins Goblin Gang Zappies
Arrows
Spear Goblins Goblin Gang Zappies Princess
Royal Delivery
Spear Goblins Goblin Gang Battle Ram Zappies Princess
Fireball
Goblin Gang Battle Ram Zappies Princess
Poison
Spear Goblins Goblin Gang Zappies Princess
Lightning
Ice Golem Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Ice Golem Battle Ram Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Golem Arrows Goblin Gang Princess Battle Ram Zappies Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Ice Golem Arrows Goblin Gang

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Goblin Gang Battle Ram Zappies Goblin Giant Princess
Arrows
Battle Ram Goblin Giant
Goblin Gang
Ice Golem Spear Goblins Battle Ram Goblin Giant Princess
Ice Golem
Spear Goblins Goblin Gang Battle Ram Zappies
Battle Ram
Ice Golem Spear Goblins Arrows Goblin Gang Zappies Princess
Zappies
Spear Goblins Ice Golem Battle Ram Goblin Giant
Goblin Giant
Spear Goblins Arrows Goblin Gang Zappies
Princess
Spear Goblins Goblin Gang Battle Ram

Defense Synergies 1 11

Spear Goblins
Ice Golem Arrows Goblin Gang Zappies Goblin Giant
Arrows
Spear Goblins Ice Golem
Goblin Gang
Spear Goblins Ice Golem Zappies Princess
Ice Golem
Spear Goblins Arrows Goblin Gang Zappies Princess
Battle Ram
Zappies
Spear Goblins Goblin Gang Ice Golem
Goblin Giant
Spear Goblins Princess
Princess
Goblin Gang Ice Golem Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Ice Golem Zappies Goblin Giant
Goblin Gang Zappies
Goblin Gang Zappies
Goblin Gang Zappies
Arrows Princess
Arrows Goblin Gang Spear Goblins Zappies
Spear Goblins Arrows Goblin Gang Zappies Princess
Arrows Ice Golem Goblin Giant
Zappies Goblin Gang Princess
Goblin Gang Spear Goblins Ice Golem Zappies
Goblin Gang Spear Goblins Arrows Ice Golem Zappies Goblin Giant Princess
Arrows Spear Goblins Goblin Gang Zappies Princess
Goblin Gang Zappies
Arrows Goblin Gang Zappies Princess
Goblin Gang Zappies
Goblin Gang Zappies
Arrows Goblin Gang Zappies
Arrows Spear Goblins Goblin Gang Zappies
Arrows Spear Goblins Ice Golem Zappies Princess
Zappies
Goblin Gang Spear Goblins Arrows Zappies Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Ice Golem Zappies
Arrows Goblin Gang Ice Golem
Goblin Gang Zappies Spear Goblins Ice Golem Goblin Giant
Goblin Gang Ice Golem Zappies Goblin Giant
Goblin Gang Zappies Goblin Giant
Arrows Goblin Gang Ice Golem Zappies Goblin Giant Princess
Goblin Gang Spear Goblins Ice Golem Zappies Goblin Giant
Zappies Goblin Giant
Spear Goblins Ice Golem Zappies
Goblin Gang Zappies Goblin Giant
Zappies
Arrows Goblin Giant
Goblin Gang Ice Golem Zappies Goblin Giant
Zappies Princess
Goblin Gang Zappies Spear Goblins Ice Golem Goblin Giant
Arrows Ice Golem Zappies Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Ice Golem
Arrows Princess
Arrows Goblin Giant
Arrows Ice Golem
Arrows
Arrows Spear Goblins Ice Golem Goblin Giant Princess
Arrows Princess
Arrows Ice Golem Princess
Arrows
Goblin Gang
Arrows Princess
Arrows Princess
Ice Golem Princess
Arrows Princess
Princess Arrows Ice Golem
Spear Goblins Arrows Princess
Arrows Princess
Arrows
Arrows Princess
Arrows Princess
Arrows Princess
Arrows
Arrows Ice Golem Princess
Arrows Princess
Arrows Princess
Arrows
Arrows Ice Golem Princess
Zappies
Arrows
Arrows Zappies Princess
Arrows Princess
Spear Goblins Goblin Gang Zappies Princess
Arrows Zappies Princess
Arrows
Goblin Gang Princess
Arrows Ice Golem Princess
Arrows
Goblin Gang Zappies Princess
Zappies Princess
Goblin Giant Princess

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