My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Skeleton Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Miner Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Miner Graveyard Sparky
Giant Snowball
Goblins Miner Graveyard
Zap
Goblins Graveyard Sparky
Barbarian Barrel
Goblins Valkyrie Giant Skeleton Magic Archer Graveyard Sparky
The Log
Goblins Giant Skeleton Graveyard Sparky
Earthquake
Graveyard
Arrows
Goblins Graveyard
Royal Delivery
Goblins Valkyrie Giant Skeleton Miner Magic Archer Graveyard Sparky
Fireball
Magic Archer Sparky
Poison
Magic Archer Graveyard Sparky
Lightning
Valkyrie Magic Archer Sparky
Rocket
Valkyrie Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Giant Skeleton Miner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Miner Valkyrie Magic Archer Graveyard Rocket Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Miner Valkyrie Magic Archer

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Valkyrie
Valkyrie
Graveyard Goblins Giant Skeleton Magic Archer Sparky
Rocket
Miner
Giant Skeleton
Valkyrie Miner Magic Archer Graveyard Sparky
Miner
Goblins Rocket Giant Skeleton Magic Archer Graveyard Sparky
Magic Archer
Valkyrie Giant Skeleton Miner
Graveyard
Valkyrie Giant Skeleton Miner Sparky
Sparky
Valkyrie Giant Skeleton Miner Graveyard

Defense Synergies 0 5

Goblins
Giant Skeleton Magic Archer
Valkyrie
Magic Archer Sparky
Rocket
Giant Skeleton
Goblins Magic Archer
Miner
Magic Archer
Goblins Valkyrie Giant Skeleton
Graveyard
Sparky
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Magic Archer Sparky
Sparky Goblins Valkyrie
Rocket Sparky Goblins Valkyrie Giant Skeleton
Sparky Goblins Valkyrie
Valkyrie Rocket Giant Skeleton Sparky
Goblins Valkyrie Magic Archer
Rocket Magic Archer
Rocket Valkyrie Giant Skeleton Magic Archer Sparky
Sparky Goblins
Goblins Valkyrie Giant Skeleton Miner Sparky
Goblins Valkyrie Giant Skeleton Magic Archer
Magic Archer
Sparky Valkyrie Rocket Giant Skeleton
Valkyrie Rocket Sparky Goblins Magic Archer
Sparky
Rocket Sparky
Sparky Goblins Valkyrie
Goblins Valkyrie Magic Archer
Valkyrie Giant Skeleton Magic Archer
Sparky
Valkyrie Goblins Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Giant Skeleton Sparky
Valkyrie Rocket Miner Magic Archer
Giant Skeleton Goblins Valkyrie Rocket Sparky
Valkyrie Rocket Giant Skeleton Sparky
Giant Skeleton Valkyrie Sparky
Rocket Magic Archer
Rocket Sparky Goblins Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Sparky
Rocket Giant Skeleton Goblins Valkyrie Magic Archer Sparky
Sparky
Valkyrie Giant Skeleton Sparky
Rocket Valkyrie Giant Skeleton
Rocket Giant Skeleton Valkyrie Sparky
Valkyrie Magic Archer Sparky
Sparky Goblins Valkyrie Rocket Giant Skeleton Magic Archer
Valkyrie Giant Skeleton Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Rocket Giant Skeleton Sparky
Miner Magic Archer
Rocket Giant Skeleton Miner Magic Archer Sparky
Valkyrie Rocket Giant Skeleton Sparky
Rocket Valkyrie Magic Archer Sparky
Rocket Magic Archer
Magic Archer Sparky
Magic Archer
Miner
Rocket Goblins Sparky
Rocket Miner Valkyrie Magic Archer Sparky
Rocket Magic Archer
Rocket Miner Magic Archer Sparky
Rocket Magic Archer
Magic Archer Sparky
Rocket Magic Archer Sparky
Magic Archer Rocket Sparky
Rocket Sparky
Rocket Sparky
Rocket Magic Archer Sparky
Rocket Valkyrie Miner Magic Archer
Rocket Giant Skeleton Magic Archer Sparky
Rocket
Rocket Sparky
Rocket
Valkyrie Magic Archer Sparky
Miner Magic Archer Sparky
Miner Magic Archer Sparky
Rocket Miner Magic Archer Sparky
Magic Archer Sparky
Rocket
Sparky
Rocket Miner Magic Archer Sparky
Rocket Magic Archer Sparky
Giant Skeleton Sparky
Rocket Magic Archer Sparky
Rocket Magic Archer
Rocket Magic Archer
Miner Valkyrie Rocket Magic Archer Sparky
Magic Archer
Rocket Giant Skeleton Sparky
Sparky
Rocket Giant Skeleton Magic Archer Sparky
Rocket Magic Archer
Rocket Giant Skeleton Miner Magic Archer Sparky

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