My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Elite Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons
Barbarian Barrel
Skeletons Ice Spirit Knight Elite Barbarians Bomb Tower
The Log
Skeletons Ice Spirit Elite Barbarians Hog Rider
Earthquake
Skeletons Bomb Tower Hog Rider
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Knight Elite Barbarians Hog Rider P.E.K.K.A
Fireball
Elite Barbarians Bomb Tower Hog Rider
Poison
Bomb Tower
Lightning
Knight Elite Barbarians Bomb Tower
Rocket
Elite Barbarians Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomb Tower Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Rocket P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Knight Bomb Tower Hog Rider Elite Barbarians Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Ice Spirit Knight Bomb Tower

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Hog Rider P.E.K.K.A Elite Barbarians
Knight
Ice Spirit Hog Rider Elite Barbarians
Elite Barbarians
Ice Spirit Knight Hog Rider
Bomb Tower
Hog Rider
Ice Spirit Knight Elite Barbarians Rocket
Rocket
Hog Rider
P.E.K.K.A
Ice Spirit

Defense Synergies 1 10

Skeletons
Ice Spirit Knight Elite Barbarians Bomb Tower P.E.K.K.A
Ice Spirit
Skeletons Knight Elite Barbarians Bomb Tower Rocket P.E.K.K.A
Knight
Bomb Tower Skeletons Ice Spirit
Elite Barbarians
Skeletons Ice Spirit
Bomb Tower
Knight Skeletons Ice Spirit
Hog Rider
Rocket
Ice Spirit
P.E.K.K.A
Skeletons Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight
Elite Barbarians Bomb Tower P.E.K.K.A Skeletons Ice Spirit Knight
Bomb Tower Rocket P.E.K.K.A Skeletons Knight Elite Barbarians
Elite Barbarians Bomb Tower P.E.K.K.A Skeletons Knight
Elite Barbarians Bomb Tower Rocket P.E.K.K.A
Skeletons Bomb Tower
Rocket Ice Spirit Bomb Tower
Rocket Bomb Tower P.E.K.K.A
P.E.K.K.A Skeletons Elite Barbarians Bomb Tower
Knight Elite Barbarians Skeletons Ice Spirit
Skeletons Knight Bomb Tower
Bomb Tower P.E.K.K.A Skeletons Ice Spirit Knight Elite Barbarians Rocket
Bomb Tower Rocket Ice Spirit P.E.K.K.A
Elite Barbarians P.E.K.K.A Knight Bomb Tower
Bomb Tower Rocket Ice Spirit Elite Barbarians P.E.K.K.A
Bomb Tower Skeletons Knight Elite Barbarians P.E.K.K.A
Ice Spirit Bomb Tower Knight Elite Barbarians
Bomb Tower Ice Spirit Knight
P.E.K.K.A Elite Barbarians Bomb Tower
Knight Elite Barbarians Bomb Tower P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Elite Barbarians P.E.K.K.A
Knight Elite Barbarians Bomb Tower Rocket
P.E.K.K.A Skeletons Ice Spirit Knight Elite Barbarians Bomb Tower Rocket
Rocket P.E.K.K.A Knight Elite Barbarians
P.E.K.K.A Skeletons Knight Elite Barbarians
Rocket Skeletons Ice Spirit Bomb Tower
Rocket P.E.K.K.A Skeletons Knight Elite Barbarians Bomb Tower
P.E.K.K.A Knight Elite Barbarians Bomb Tower
Rocket P.E.K.K.A Skeletons Ice Spirit Knight Elite Barbarians Bomb Tower
P.E.K.K.A Skeletons
P.E.K.K.A Knight Elite Barbarians Bomb Tower
Rocket P.E.K.K.A Elite Barbarians
Elite Barbarians Rocket P.E.K.K.A Skeletons Knight Bomb Tower
Bomb Tower
Elite Barbarians Skeletons Ice Spirit Knight Bomb Tower Rocket P.E.K.K.A
Elite Barbarians Bomb Tower P.E.K.K.A
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Rocket
Knight Rocket
Rocket
Ice Spirit Rocket
Ice Spirit
Rocket Elite Barbarians
Rocket Knight
Rocket
Rocket Knight Elite Barbarians
Rocket
Elite Barbarians
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Ice Spirit
Rocket
Elite Barbarians
Rocket Ice Spirit
Elite Barbarians
Rocket
Rocket Ice Spirit
P.E.K.K.A
Rocket
Ice Spirit Rocket
Rocket
Knight Rocket
Rocket
Elite Barbarians P.E.K.K.A
Ice Spirit Elite Barbarians Rocket
Rocket
Rocket

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