My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Flying Machine Zappies Giant Skeleton Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider Giant Skeleton Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Giant Skeleton Bandit
Giant Snowball
Skeletons Flying Machine Hog Rider Zappies
Zap
Skeletons Flying Machine Zappies Bandit
Barbarian Barrel
Skeletons Zappies Giant Skeleton Royal Ghost Bandit
The Log
Skeletons Hog Rider Zappies Giant Skeleton Bandit
Earthquake
Skeletons Hog Rider Zappies
Arrows
Skeletons Flying Machine Zappies
Royal Delivery
Skeletons Flying Machine Hog Rider Zappies Giant Skeleton Royal Ghost Bandit
Fireball
Flying Machine Hog Rider Zappies Bandit
Poison
Flying Machine Zappies
Lightning
Bandit
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Giant Skeleton Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Royal Ghost Bandit Flying Machine Hog Rider Zappies Poison Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Royal Ghost Bandit Flying Machine

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Flying Machine
Hog Rider Zappies Giant Skeleton Royal Ghost
Hog Rider
Flying Machine Zappies Poison Giant Skeleton Bandit
Zappies
Flying Machine Hog Rider Giant Skeleton Royal Ghost Bandit
Poison
Hog Rider Giant Skeleton Royal Ghost
Giant Skeleton
Flying Machine Hog Rider Zappies Poison Bandit
Royal Ghost
Flying Machine Zappies Poison Bandit
Bandit
Hog Rider Zappies Giant Skeleton Royal Ghost

Defense Synergies 0 12

Skeletons
Flying Machine Zappies Poison Giant Skeleton Royal Ghost Bandit
Flying Machine
Skeletons Zappies Giant Skeleton Royal Ghost Bandit
Hog Rider
Zappies
Skeletons Flying Machine Giant Skeleton Bandit
Poison
Skeletons
Giant Skeleton
Skeletons Flying Machine Zappies
Royal Ghost
Skeletons Flying Machine
Bandit
Skeletons Flying Machine Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Zappies
Skeletons Flying Machine Zappies Bandit
Skeletons Zappies Giant Skeleton Bandit
Skeletons Zappies Bandit
Poison Giant Skeleton
Skeletons Flying Machine Zappies Royal Ghost Bandit
Flying Machine Zappies Poison
Flying Machine Poison Giant Skeleton Bandit
Zappies Skeletons
Skeletons Zappies Giant Skeleton Royal Ghost Bandit
Poison Skeletons Flying Machine Zappies Giant Skeleton Royal Ghost Bandit
Flying Machine Zappies Poison
Skeletons Flying Machine Zappies Giant Skeleton Bandit
Zappies Poison Royal Ghost
Zappies Bandit
Zappies Bandit
Skeletons Zappies Poison
Flying Machine Zappies Royal Ghost Bandit
Poison Flying Machine Zappies Giant Skeleton Royal Ghost Bandit
Zappies
Royal Ghost Flying Machine Zappies Poison Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zappies Giant Skeleton Royal Ghost Bandit
Poison Bandit Flying Machine Royal Ghost
Zappies Giant Skeleton Bandit Skeletons
Giant Skeleton Zappies Bandit
Giant Skeleton Skeletons Zappies Bandit
Poison Skeletons Flying Machine Zappies
Skeletons Flying Machine Zappies Giant Skeleton Bandit
Giant Skeleton Zappies
Giant Skeleton Skeletons Flying Machine Zappies Poison Bandit
Skeletons Zappies
Flying Machine Zappies Giant Skeleton
Poison Giant Skeleton
Giant Skeleton Skeletons Zappies Bandit
Flying Machine Zappies
Zappies Skeletons Flying Machine Poison Giant Skeleton
Poison Flying Machine Zappies Giant Skeleton Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Giant Skeleton Royal Ghost Bandit
Poison Flying Machine Royal Ghost Bandit
Flying Machine Poison Giant Skeleton Bandit
Flying Machine Poison Giant Skeleton
Poison
Poison Flying Machine
Flying Machine Poison
Poison Flying Machine
Poison Flying Machine Bandit
Poison
Poison Flying Machine Bandit
Poison Flying Machine
Flying Machine Poison Bandit
Flying Machine Poison Bandit
Flying Machine Poison
Flying Machine Poison Bandit
Flying Machine Poison Bandit
Poison
Flying Machine Poison Bandit
Flying Machine Poison
Poison Giant Skeleton
Poison
Flying Machine Poison
Poison
Poison Flying Machine Royal Ghost Bandit
Flying Machine Poison Bandit
Poison Bandit
Poison Flying Machine
Flying Machine Zappies Poison
Poison Bandit
Zappies Poison
Giant Skeleton
Poison
Flying Machine Zappies Bandit
Poison Flying Machine Zappies
Poison Flying Machine
Flying Machine Poison
Poison Giant Skeleton
Flying Machine
Flying Machine Zappies Poison Giant Skeleton
Flying Machine Zappies Poison
Poison Flying Machine Giant Skeleton Royal Ghost Bandit

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