My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Royal Recruits Elixir Collector Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits
Giant Snowball
Skeletons Royal Recruits
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Firecracker Royal Recruits
The Log
Skeletons Firecracker Royal Recruits
Earthquake
Skeletons Firecracker Elixir Collector
Arrows
Skeletons Firecracker Royal Recruits
Royal Delivery
Skeletons Firecracker Royal Recruits
Fireball
Firecracker Elixir Collector
Poison
Firecracker Royal Recruits Elixir Collector
Lightning
Elixir Collector
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Delivery

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery Royal Recruits Elixir Collector Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Arrows Firecracker Royal Delivery Elixir Collector Royal Recruits Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons Arrows Firecracker

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mirror Golem
Firecracker
Royal Recruits Mirror Golem
Royal Delivery
Royal Recruits
Firecracker
Elixir Collector
Mirror
Arrows Firecracker
Golem
Arrows Firecracker

Defense Synergies 2 7

Skeletons
Firecracker Royal Delivery
Arrows
Mirror Royal Delivery
Firecracker
Skeletons Royal Delivery Royal Recruits Mirror
Royal Delivery
Mirror Skeletons Arrows Firecracker Royal Recruits
Royal Recruits
Firecracker Royal Delivery
Elixir Collector
Mirror
Arrows Royal Delivery Firecracker
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits
Skeletons Firecracker Royal Delivery Royal Recruits
Skeletons Royal Delivery Royal Recruits
Royal Recruits Skeletons Firecracker
Arrows Firecracker Royal Delivery Royal Recruits
Arrows Royal Delivery Skeletons Firecracker
Arrows Firecracker Royal Delivery
Arrows Royal Recruits
Skeletons Royal Recruits
Skeletons Firecracker Royal Delivery Royal Recruits
Skeletons Arrows Firecracker Royal Delivery Royal Recruits
Arrows Firecracker Royal Delivery
Royal Recruits Skeletons Royal Delivery
Arrows Firecracker Royal Delivery Royal Recruits
Royal Recruits
Royal Delivery Royal Recruits
Skeletons Arrows Firecracker Royal Delivery Royal Recruits
Arrows Royal Delivery Firecracker Royal Recruits
Arrows Royal Delivery Firecracker Royal Recruits
Royal Recruits
Royal Recruits Arrows Firecracker Royal Delivery

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Royal Delivery
Royal Delivery Arrows Firecracker
Royal Delivery Royal Recruits Skeletons
Royal Recruits Royal Delivery
Royal Recruits Skeletons Royal Delivery
Arrows Firecracker Royal Delivery Skeletons
Royal Delivery Royal Recruits Skeletons
Royal Delivery Royal Recruits
Royal Delivery Royal Recruits Skeletons Firecracker
Royal Recruits Skeletons Royal Delivery
Royal Recruits
Royal Recruits Arrows Royal Delivery
Royal Delivery Royal Recruits Skeletons
Royal Recruits Firecracker
Royal Recruits Skeletons Firecracker Royal Delivery
Arrows Firecracker Royal Delivery Royal Recruits

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits
Arrows Firecracker
Arrows
Arrows Firecracker Royal Recruits
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows Royal Recruits
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Royal Recruits
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Royal Recruits
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Royal Recruits
Arrows Firecracker
Arrows
Firecracker
Arrows Firecracker
Arrows
Firecracker Royal Recruits
Firecracker Royal Recruits
Firecracker
Firecracker Royal Recruits

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: