My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dart Goblin Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Dart Goblin
Zap
Skeletons Firecracker Dart Goblin
Barbarian Barrel
Skeletons Electro Spirit Firecracker Dart Goblin Royal Ghost
The Log
Skeletons Electro Spirit Firecracker Dart Goblin
Earthquake
Skeletons Firecracker
Arrows
Skeletons Electro Spirit Firecracker Dart Goblin
Royal Delivery
Skeletons Electro Spirit Firecracker Dart Goblin Royal Ghost
Fireball
Firecracker Dart Goblin
Poison
Firecracker Dart Goblin
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Zap Firecracker Dart Goblin Void Royal Ghost Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Zap Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Zap
Zap
Firecracker Void Electro Spirit Dart Goblin Royal Ghost Mega Knight
Firecracker
Zap Dart Goblin Mega Knight
Dart Goblin
Zap Firecracker Mega Knight
Void
Zap
Royal Ghost
Zap Mega Knight
Mega Knight
Zap Firecracker Dart Goblin Royal Ghost

Defense Synergies 2 13

Skeletons
Dart Goblin Electro Spirit Zap Firecracker Royal Ghost
Electro Spirit
Skeletons Zap
Zap
Mega Knight Skeletons Electro Spirit Firecracker Dart Goblin Void Royal Ghost
Firecracker
Skeletons Zap Dart Goblin Mega Knight
Dart Goblin
Skeletons Zap Firecracker Mega Knight
Void
Zap
Royal Ghost
Skeletons Zap Mega Knight
Mega Knight
Zap Firecracker Dart Goblin Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Dart Goblin Void
Skeletons Zap Firecracker Dart Goblin Mega Knight
Mega Knight Skeletons Dart Goblin Void
Skeletons Firecracker Dart Goblin Mega Knight
Firecracker Mega Knight
Skeletons Electro Spirit Zap Firecracker Dart Goblin Royal Ghost Mega Knight
Dart Goblin Electro Spirit Zap Firecracker Void
Electro Spirit Zap Dart Goblin Void Mega Knight
Skeletons
Skeletons Firecracker Dart Goblin Royal Ghost Mega Knight
Dart Goblin Skeletons Electro Spirit Zap Firecracker Royal Ghost Mega Knight
Zap Firecracker Dart Goblin
Mega Knight Skeletons Zap
Mega Knight Electro Spirit Zap Firecracker Dart Goblin Royal Ghost
Mega Knight
Zap Mega Knight
Mega Knight Skeletons Firecracker
Mega Knight Electro Spirit Zap Firecracker Dart Goblin Royal Ghost
Zap Electro Spirit Firecracker Dart Goblin Royal Ghost Mega Knight
Dart Goblin
Royal Ghost Mega Knight Electro Spirit Firecracker Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Void Royal Ghost
Void Zap Firecracker Royal Ghost Mega Knight
Mega Knight Skeletons Zap
Mega Knight Zap
Skeletons Mega Knight
Firecracker Skeletons Electro Spirit Zap Dart Goblin
Skeletons Dart Goblin Void
Mega Knight
Zap Void Mega Knight Skeletons Electro Spirit Firecracker
Skeletons Dart Goblin
Mega Knight Dart Goblin
Mega Knight Zap Void
Mega Knight Skeletons
Firecracker Dart Goblin Mega Knight
Skeletons Electro Spirit Zap Firecracker Dart Goblin
Mega Knight Electro Spirit Zap Firecracker Dart Goblin Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Dart Goblin Royal Ghost
Firecracker Void Zap Dart Goblin Royal Ghost
Dart Goblin Void
Firecracker Dart Goblin Void
Zap Firecracker Mega Knight
Firecracker Electro Spirit Zap Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Void Zap Firecracker Dart Goblin
Void
Firecracker Void Zap Dart Goblin
Void Zap Firecracker Dart Goblin
Firecracker Dart Goblin Void
Firecracker Dart Goblin Void
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Void Zap Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin Mega Knight
Void Mega Knight
Void
Void
Zap Void
Zap Firecracker Electro Spirit Mega Knight
Firecracker Void Zap Dart Goblin Royal Ghost
Void Zap Mega Knight
Void Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Electro Spirit Firecracker Dart Goblin Void
Void
Void Zap Dart Goblin Mega Knight
Zap Void Electro Spirit Firecracker
Mega Knight
Firecracker
Zap Electro Spirit Dart Goblin Void
Zap Firecracker Dart Goblin
Void Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin
Void Zap
Firecracker Dart Goblin Mega Knight
Zap Electro Spirit Firecracker Dart Goblin
Firecracker Zap Dart Goblin Void
Void Zap Firecracker Dart Goblin Royal Ghost Mega Knight

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