My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems Why?

Missing cards in your collection

Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Dark Prince P.E.K.K.A Electro Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince
Giant Snowball
Skeletons Little Prince
Zap
Skeletons Dark Prince Little Prince
Barbarian Barrel
Skeletons Bomb Tower Dark Prince Little Prince
The Log
Skeletons Dark Prince Little Prince
Earthquake
Skeletons Bomb Tower
Arrows
Skeletons Little Prince
Royal Delivery
Skeletons Dark Prince P.E.K.K.A Little Prince
Fireball
Bomb Tower Little Prince
Poison
Bomb Tower Little Prince
Lightning
Bomb Tower Dark Prince Little Prince
Rocket
Bomb Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Bomb Tower Tornado Dark Prince Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince P.E.K.K.A Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Earthquake Tornado Little Prince Bomb Tower Dark Prince P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Earthquake Tornado Little Prince

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Earthquake
Tornado Dark Prince P.E.K.K.A Electro Giant
Bomb Tower
Tornado
P.E.K.K.A Electro Giant Earthquake Dark Prince
Dark Prince
Electro Giant Earthquake Tornado Little Prince
P.E.K.K.A
Tornado Earthquake
Electro Giant
Tornado Dark Prince Earthquake
Little Prince
Dark Prince

Defense Synergies 2 12

Skeletons
Earthquake Bomb Tower Tornado Dark Prince P.E.K.K.A Little Prince
Earthquake
Skeletons Bomb Tower Tornado
Bomb Tower
Tornado Skeletons Earthquake
Tornado
Bomb Tower P.E.K.K.A Skeletons Earthquake Dark Prince Electro Giant Little Prince
Dark Prince
Skeletons Tornado Little Prince
P.E.K.K.A
Tornado Skeletons
Electro Giant
Tornado
Little Prince
Skeletons Tornado Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake
Bomb Tower P.E.K.K.A Skeletons Dark Prince
Bomb Tower Tornado P.E.K.K.A Skeletons Dark Prince
Bomb Tower P.E.K.K.A Skeletons Dark Prince
Earthquake Bomb Tower Tornado Dark Prince P.E.K.K.A
Tornado Skeletons Earthquake Bomb Tower Dark Prince
Tornado Bomb Tower Little Prince
Earthquake Bomb Tower P.E.K.K.A Electro Giant
P.E.K.K.A Skeletons Bomb Tower Tornado
Tornado Skeletons Dark Prince Little Prince
Skeletons Earthquake Bomb Tower Tornado Dark Prince Electro Giant
Tornado
Bomb Tower P.E.K.K.A Skeletons Earthquake Dark Prince
Bomb Tower Earthquake Tornado Dark Prince P.E.K.K.A
P.E.K.K.A Bomb Tower
Bomb Tower Tornado P.E.K.K.A Electro Giant
Bomb Tower Skeletons Tornado Dark Prince P.E.K.K.A
Bomb Tower Tornado Dark Prince Little Prince
Earthquake Bomb Tower Tornado Dark Prince Little Prince
P.E.K.K.A Bomb Tower Tornado
Dark Prince Earthquake Bomb Tower P.E.K.K.A Electro Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Dark Prince P.E.K.K.A Electro Giant
Bomb Tower
P.E.K.K.A Skeletons Bomb Tower Dark Prince
Dark Prince P.E.K.K.A Tornado
P.E.K.K.A Skeletons Dark Prince
Electro Giant Skeletons Bomb Tower Tornado
Dark Prince P.E.K.K.A Skeletons Bomb Tower
P.E.K.K.A Bomb Tower Dark Prince
P.E.K.K.A Skeletons Bomb Tower Tornado Dark Prince
P.E.K.K.A Skeletons
P.E.K.K.A Bomb Tower Dark Prince
P.E.K.K.A Tornado Dark Prince Electro Giant
Dark Prince P.E.K.K.A Skeletons Bomb Tower
Bomb Tower Electro Giant
Electro Giant Skeletons Bomb Tower Tornado Dark Prince P.E.K.K.A Little Prince
Earthquake Bomb Tower Dark Prince P.E.K.K.A Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Tornado
Earthquake
Earthquake Dark Prince
Earthquake Dark Prince
Electro Giant Tornado
Earthquake Tornado
Earthquake Tornado
Tornado
Tornado
Earthquake Tornado Dark Prince
Tornado
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake Tornado
Earthquake Dark Prince
Earthquake Tornado Electro Giant Little Prince
Earthquake
Tornado
Tornado
Earthquake
Earthquake Tornado Electro Giant Dark Prince Little Prince
Earthquake Tornado
Tornado
Tornado
Tornado Electro Giant Little Prince
Electro Giant
Earthquake
P.E.K.K.A
Earthquake
Earthquake Dark Prince
Tornado
Dark Prince
Earthquake
Tornado Electro Giant
Dark Prince P.E.K.K.A
Electro Giant Tornado
Tornado
Tornado Dark Prince Electro Giant Little Prince

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