My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Rascals Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals P.E.K.K.A Royal Ghost Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Minion Horde Rascals P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Guards
Giant Snowball
Goblin Gang Minion Horde Guards Little Prince
Zap
Goblin Gang Minion Horde Guards Little Prince
Barbarian Barrel
Knight Goblin Gang Rascals Guards Royal Ghost Little Prince
The Log
Goblin Gang Rascals Guards Little Prince
Earthquake
Goblin Gang Guards
Arrows
Goblin Gang Minion Horde Rascals Guards Little Prince
Royal Delivery
Knight Goblin Gang Minion Horde Rascals Guards P.E.K.K.A Royal Ghost Little Prince
Fireball
Goblin Gang Minion Horde Rascals Little Prince
Poison
Goblin Gang Minion Horde Rascals Guards Little Prince
Lightning
Knight Little Prince
Rocket
Minion Horde Rascals Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Guards Royal Ghost Little Prince Minion Horde Rascals P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Guards Royal Ghost

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Minion Horde Little Prince
Goblin Gang
Knight P.E.K.K.A Royal Ghost
Minion Horde
Knight Rascals
Rascals
Minion Horde
Guards
P.E.K.K.A
Goblin Gang
Royal Ghost
Goblin Gang Little Prince
Little Prince
Knight Royal Ghost

Defense Synergies 2 5

Knight
Goblin Gang Little Prince Minion Horde
Goblin Gang
Knight Rascals Guards P.E.K.K.A
Minion Horde
Knight
Rascals
Goblin Gang
Guards
Goblin Gang
P.E.K.K.A
Goblin Gang
Royal Ghost
Little Prince
Little Prince
Knight Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde
Minion Horde P.E.K.K.A Knight Goblin Gang Rascals
Goblin Gang Minion Horde P.E.K.K.A Knight Rascals
Minion Horde P.E.K.K.A Knight Goblin Gang Rascals Guards
P.E.K.K.A
Goblin Gang Rascals Guards Royal Ghost
Minion Horde Goblin Gang Rascals Little Prince
Rascals P.E.K.K.A
Minion Horde P.E.K.K.A Goblin Gang Rascals
Knight Goblin Gang Guards Minion Horde Rascals Royal Ghost Little Prince
Goblin Gang Minion Horde Guards Knight Rascals Royal Ghost
Minion Horde Goblin Gang Rascals
Minion Horde P.E.K.K.A Knight Goblin Gang Rascals Guards
Goblin Gang Minion Horde Rascals Guards P.E.K.K.A Royal Ghost
P.E.K.K.A Knight Goblin Gang Minion Horde Rascals
Minion Horde Goblin Gang Rascals P.E.K.K.A
Minion Horde Knight Goblin Gang Rascals P.E.K.K.A
Knight Goblin Gang Minion Horde Rascals Guards Royal Ghost Little Prince
Knight Rascals Guards Royal Ghost Little Prince
P.E.K.K.A
Goblin Gang Rascals Royal Ghost Knight Minion Horde Guards P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Rascals Guards P.E.K.K.A Royal Ghost
Knight Goblin Gang Royal Ghost
Goblin Gang Guards P.E.K.K.A Knight Minion Horde Rascals
Goblin Gang Guards P.E.K.K.A Knight Minion Horde Rascals
P.E.K.K.A Knight Goblin Gang Minion Horde Rascals Guards
Goblin Gang Minion Horde Rascals
Goblin Gang Rascals Guards P.E.K.K.A Knight Minion Horde
P.E.K.K.A Knight Minion Horde Rascals
Minion Horde P.E.K.K.A Knight
P.E.K.K.A Goblin Gang Minion Horde Guards
P.E.K.K.A Knight Minion Horde Rascals Guards
P.E.K.K.A Guards
Rascals P.E.K.K.A Knight Goblin Gang Minion Horde Guards
Minion Horde Rascals
Goblin Gang Rascals Guards Knight Minion Horde P.E.K.K.A Little Prince
Minion Horde Rascals P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Rascals Guards Royal Ghost
Royal Ghost
Minion Horde
Knight Rascals Guards
Minion Horde
Minion Horde
Minion Horde
Goblin Gang Minion Horde Guards
Knight Minion Horde
Knight
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Little Prince
Minion Horde
Minion Horde
Little Prince
Minion Horde
Royal Ghost
Minion Horde Little Prince
Minion Horde Guards
Minion Horde
Minion Horde
Minion Horde
P.E.K.K.A Minion Horde
Minion Horde Goblin Gang Guards
Knight Goblin Gang Minion Horde Rascals
Minion Horde P.E.K.K.A
Goblin Gang Minion Horde Rascals Guards
Royal Ghost Little Prince

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