My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 5 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Furnace Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Flying Machine Furnace Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Battle Ram Flying Machine Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Skeleton Army Sparky
Giant Snowball
Goblin Gang Battle Ram Flying Machine Furnace Skeleton Army
Zap
Goblin Gang Battle Ram Flying Machine Furnace Skeleton Army Goblin Giant Sparky
Barbarian Barrel
Knight Goblin Gang Battle Ram Furnace Skeleton Army Sparky
The Log
Goblin Gang Battle Ram Furnace Skeleton Army Sparky
Earthquake
Goblin Gang Furnace Skeleton Army
Arrows
Goblin Gang Flying Machine Furnace Skeleton Army
Royal Delivery
Knight Goblin Gang Battle Ram Flying Machine Skeleton Army Sparky
Fireball
Goblin Gang Battle Ram Flying Machine Furnace Skeleton Army Sparky
Poison
Goblin Gang Flying Machine Furnace Skeleton Army Sparky
Lightning
Knight Battle Ram Furnace Sparky
Rocket
Furnace Sparky

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Skeleton Army Battle Ram Flying Machine Furnace Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Skeleton Army Battle Ram

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Battle Ram Flying Machine Furnace Sparky
Goblin Gang
Knight Battle Ram Goblin Giant Sparky
Battle Ram
Knight Goblin Gang Flying Machine Furnace
Flying Machine
Knight Battle Ram Furnace Goblin Giant
Furnace
Knight Battle Ram Flying Machine Goblin Giant Sparky
Skeleton Army
Sparky
Goblin Giant
Sparky Goblin Gang Flying Machine Furnace
Sparky
Goblin Giant Knight Goblin Gang Furnace Skeleton Army

Defense Synergies 1 13

Knight
Goblin Gang Flying Machine Furnace Skeleton Army Sparky
Goblin Gang
Knight Flying Machine Furnace Skeleton Army Sparky
Battle Ram
Flying Machine
Knight Goblin Gang Furnace Skeleton Army
Furnace
Knight Goblin Gang Flying Machine Skeleton Army
Skeleton Army
Knight Goblin Gang Flying Machine Furnace Sparky
Goblin Giant
Sparky
Sparky
Knight Goblin Gang Skeleton Army Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Flying Machine Goblin Giant Sparky
Skeleton Army Sparky Knight Goblin Gang Flying Machine Furnace
Goblin Gang Furnace Skeleton Army Sparky Knight
Skeleton Army Sparky Knight Goblin Gang Furnace
Skeleton Army Sparky
Goblin Gang Skeleton Army Flying Machine Furnace
Furnace Goblin Gang Flying Machine
Flying Machine Goblin Giant Sparky
Sparky Goblin Gang Furnace Skeleton Army
Knight Goblin Gang Skeleton Army Sparky
Goblin Gang Skeleton Army Knight Flying Machine Furnace Goblin Giant
Goblin Gang Flying Machine Furnace
Furnace Skeleton Army Sparky Knight Goblin Gang Flying Machine
Skeleton Army Sparky Goblin Gang Furnace
Skeleton Army Sparky Knight Goblin Gang Furnace
Skeleton Army Goblin Gang Furnace Sparky
Sparky Knight Goblin Gang Furnace Skeleton Army
Knight Goblin Gang Flying Machine Furnace Skeleton Army
Furnace Knight Flying Machine
Sparky
Goblin Gang Skeleton Army Knight Flying Machine Furnace Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Furnace Sparky
Knight Goblin Gang Flying Machine
Goblin Gang Skeleton Army Knight Furnace Goblin Giant Sparky
Goblin Gang Skeleton Army Knight Goblin Giant Sparky
Knight Goblin Gang Skeleton Army Goblin Giant Sparky
Furnace Goblin Gang Flying Machine Goblin Giant
Goblin Gang Skeleton Army Sparky Knight Flying Machine Furnace Goblin Giant
Knight Skeleton Army Goblin Giant Sparky
Knight Flying Machine Skeleton Army Sparky
Goblin Gang Skeleton Army Goblin Giant Sparky
Knight Flying Machine Sparky
Skeleton Army Goblin Giant
Skeleton Army Knight Goblin Gang Goblin Giant Sparky
Flying Machine Furnace Skeleton Army Sparky
Goblin Gang Skeleton Army Sparky Knight Flying Machine Furnace Goblin Giant
Flying Machine Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine Sparky
Flying Machine
Flying Machine Goblin Giant Sparky
Knight Flying Machine Sparky
Furnace Sparky
Flying Machine Furnace Goblin Giant
Flying Machine Furnace Sparky
Flying Machine
Flying Machine
Goblin Gang Sparky
Knight Flying Machine Sparky
Flying Machine
Flying Machine Knight Sparky
Flying Machine
Flying Machine Furnace Sparky
Flying Machine Furnace Sparky
Flying Machine Furnace Sparky
Sparky
Sparky
Flying Machine Sparky
Flying Machine
Sparky
Sparky
Flying Machine
Furnace Sparky
Flying Machine Sparky
Flying Machine Sparky
Sparky
Flying Machine Furnace Sparky
Flying Machine
Sparky
Sparky
Sparky
Sparky
Sparky
Goblin Gang Flying Machine Skeleton Army
Flying Machine
Knight Goblin Gang Flying Machine Sparky
Flying Machine
Sparky
Flying Machine Sparky
Goblin Gang Flying Machine Sparky
Flying Machine
Flying Machine Goblin Giant Sparky

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