My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Battle Ram Giant Skeleton Goblin Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Giant Skeleton Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Battle Ram Giant Skeleton
Giant Snowball
Bomber Minions Battle Ram Little Prince
Zap
Bomber Minions Battle Ram Goblin Giant Little Prince
Barbarian Barrel
Bomber Battle Ram Giant Skeleton Little Prince
The Log
Bomber Battle Ram Giant Skeleton Little Prince
Earthquake
Bomber
Arrows
Bomber Minions Little Prince
Royal Delivery
Bomber Minions Battle Ram Giant Skeleton Little Prince
Fireball
Bomber Minions Battle Ram Little Prince
Poison
Bomber Minions Little Prince
Lightning
Battle Ram Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Minions Earthquake Little Prince Battle Ram Giant Skeleton Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Minions Earthquake

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Battle Ram Giant Skeleton Goblin Giant
Arrows
Earthquake Battle Ram Giant Skeleton Goblin Giant
Minions
Bomber Battle Ram Giant Skeleton Goblin Giant
Earthquake
Arrows Battle Ram Giant Skeleton Goblin Giant
Battle Ram
Bomber Arrows Minions Earthquake
Giant Skeleton
Bomber Arrows Minions Earthquake
Goblin Giant
Bomber Arrows Minions Earthquake Little Prince
Little Prince
Goblin Giant

Defense Synergies 0 5

Bomber
Arrows
Giant Skeleton Little Prince
Minions
Giant Skeleton Goblin Giant
Earthquake
Battle Ram
Giant Skeleton
Arrows Minions Little Prince
Goblin Giant
Minions
Little Prince
Arrows Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Minions Goblin Giant
Bomber Minions
Bomber Minions Giant Skeleton
Bomber Minions
Bomber Arrows Earthquake Giant Skeleton
Arrows Bomber Minions Earthquake
Minions Arrows Little Prince
Earthquake Arrows Giant Skeleton Goblin Giant
Minions
Bomber Giant Skeleton Little Prince
Minions Bomber Arrows Earthquake Giant Skeleton Goblin Giant
Arrows Minions
Bomber Minions Earthquake Giant Skeleton
Bomber Arrows Minions Earthquake
Bomber Arrows Minions
Arrows Bomber Minions Little Prince
Arrows Earthquake Bomber Minions Giant Skeleton Little Prince
Bomber Arrows Minions Earthquake Giant Skeleton Goblin Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton
Bomber Arrows
Giant Skeleton Minions Goblin Giant
Giant Skeleton Goblin Giant
Giant Skeleton Goblin Giant
Arrows Minions Goblin Giant
Minions Giant Skeleton Goblin Giant
Giant Skeleton Goblin Giant
Giant Skeleton Minions
Goblin Giant
Minions Giant Skeleton
Arrows Giant Skeleton Goblin Giant
Giant Skeleton Goblin Giant
Bomber
Bomber Minions Giant Skeleton Goblin Giant Little Prince
Arrows Minions Bomber Earthquake Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Giant Skeleton
Arrows
Earthquake Arrows Giant Skeleton Goblin Giant
Earthquake Arrows Giant Skeleton
Bomber Arrows Earthquake
Arrows Minions Goblin Giant
Bomber Arrows Earthquake
Arrows Earthquake
Arrows
Minions
Arrows Earthquake
Arrows
Earthquake
Earthquake Arrows Minions
Earthquake Arrows
Earthquake Bomber Arrows
Earthquake Arrows
Arrows Earthquake
Bomber Minions
Bomber Arrows Earthquake
Bomber Arrows Earthquake Little Prince
Minions Earthquake Giant Skeleton
Arrows
Earthquake Arrows
Arrows Earthquake Bomber Little Prince
Arrows Earthquake
Arrows
Arrows
Arrows Little Prince
Minions
Bomber Arrows Earthquake
Arrows
Giant Skeleton
Arrows Earthquake
Earthquake Minions
Arrows
Arrows
Arrows Bomber Earthquake
Arrows Giant Skeleton
Minions Giant Skeleton
Giant Skeleton Goblin Giant Little Prince

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