My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Cannon Witch
Zap
Cannon Firecracker Royal Giant Witch
Barbarian Barrel
Knight Cannon Firecracker Witch
The Log
Cannon Firecracker Royal Giant Mini P.E.K.K.A Witch
Earthquake
Cannon Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Witch
Fireball
Cannon Firecracker Witch
Poison
Cannon Firecracker Witch
Lightning
Knight Cannon Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Firecracker Earthquake Mini P.E.K.K.A Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Firecracker

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Earthquake Witch The Log
Cannon
Firecracker
Knight Royal Giant Earthquake Mini P.E.K.K.A
Royal Giant
Firecracker Earthquake Witch The Log
Earthquake
Royal Giant Knight Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Firecracker Earthquake The Log
Witch
Knight Royal Giant
The Log
Knight Royal Giant Earthquake Mini P.E.K.K.A

Defense Synergies 5 14

Knight
Cannon Firecracker Earthquake Mini P.E.K.K.A Witch The Log
Cannon
Knight The Log Firecracker Earthquake Mini P.E.K.K.A Witch
Firecracker
Knight The Log Cannon Earthquake Mini P.E.K.K.A
Royal Giant
Earthquake
Knight Cannon Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Knight Cannon Firecracker Earthquake Witch
Witch
Knight Cannon Mini P.E.K.K.A The Log
The Log
Cannon Firecracker Mini P.E.K.K.A Knight Earthquake Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Cannon Firecracker The Log
Mini P.E.K.K.A Knight Cannon Firecracker Witch The Log
Cannon Mini P.E.K.K.A Witch Knight
Cannon Mini P.E.K.K.A Witch Knight Firecracker
Firecracker Earthquake Mini P.E.K.K.A The Log
The Log Cannon Firecracker Earthquake
Cannon Firecracker Witch
Earthquake Cannon The Log
Cannon Mini P.E.K.K.A Witch
Knight Cannon Firecracker Mini P.E.K.K.A
Witch Knight Cannon Firecracker Earthquake The Log
Firecracker Witch
Cannon Mini P.E.K.K.A Knight Earthquake Witch The Log
Cannon Firecracker Earthquake Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Knight Cannon
Cannon Mini P.E.K.K.A The Log
Knight Cannon Firecracker Mini P.E.K.K.A Witch
Cannon Knight Firecracker Witch The Log
Earthquake Witch The Log Knight Cannon Firecracker
Mini P.E.K.K.A Cannon
Knight Cannon Firecracker Earthquake Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Witch
Knight Firecracker Mini P.E.K.K.A The Log
Knight Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Knight The Log
Knight Cannon Mini P.E.K.K.A Witch
Firecracker Witch
Mini P.E.K.K.A Knight Witch
Mini P.E.K.K.A Knight
Knight Firecracker Mini P.E.K.K.A Witch The Log
Witch Cannon
Knight Mini P.E.K.K.A Witch
The Log
Mini P.E.K.K.A Knight Cannon Witch
Cannon Firecracker Witch
Witch Knight Firecracker Mini P.E.K.K.A The Log
Cannon Firecracker Earthquake Mini P.E.K.K.A Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Firecracker The Log
Firecracker The Log
Earthquake The Log
Earthquake Knight Firecracker The Log
Firecracker Earthquake The Log
Firecracker Witch
Firecracker Earthquake Witch The Log
Earthquake The Log Firecracker
The Log Firecracker
Mini P.E.K.K.A
Firecracker Knight Earthquake The Log
Firecracker
Earthquake Knight Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker Witch The Log
Earthquake Firecracker The Log
Earthquake
Mini P.E.K.K.A
Firecracker Earthquake Mini P.E.K.K.A The Log
Firecracker Earthquake Witch The Log
Earthquake The Log
The Log
Earthquake The Log
Firecracker Earthquake The Log Witch
Witch
Firecracker The Log Earthquake Witch
Witch The Log
Firecracker The Log
Firecracker Witch
Firecracker Witch
Mini P.E.K.K.A
Earthquake The Log
Firecracker
Firecracker Earthquake The Log
Earthquake Witch
Firecracker Witch
The Log
Knight Firecracker Mini P.E.K.K.A
The Log Firecracker Earthquake
Firecracker
Firecracker Witch The Log
Firecracker Witch
Firecracker Witch The Log

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