My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Balloon Princess Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army Balloon Fisherman
Giant Snowball
Bats Hog Rider Skeleton Army Witch Balloon Princess Fisherman
Zap
Bats Skeleton Army Witch Balloon Princess Fisherman
Barbarian Barrel
Skeleton Army Witch Princess
The Log
Hog Rider Skeleton Army Witch Princess Fisherman
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Bats Skeleton Army Witch Princess
Royal Delivery
Bats Hog Rider Skeleton Army Witch Balloon Princess Fisherman
Fireball
Hog Rider Skeleton Army Witch Balloon Princess Fisherman
Poison
Bats Skeleton Army Witch Balloon Princess Fisherman
Lightning
Witch Balloon Fisherman
Rocket
Hog Rider Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Princess Fisherman Fireball Hog Rider Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Skeleton Army Princess Fisherman

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Balloon Fisherman
Fireball
Hog Rider Princess
Hog Rider
Bats Fireball Witch Balloon Princess
Skeleton Army
Witch
Hog Rider
Balloon
Bats Hog Rider Princess Fisherman
Princess
Fireball Hog Rider Balloon
Fisherman
Bats Balloon

Defense Synergies 0 4

Bats
Fisherman
Fireball
Princess
Hog Rider
Skeleton Army
Princess
Witch
Fisherman
Balloon
Princess
Fireball Skeleton Army
Fisherman
Bats Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Skeleton Army Bats Witch Fisherman
Skeleton Army Witch Fisherman Bats
Skeleton Army Witch Bats Fisherman
Fireball Skeleton Army Princess
Fireball Skeleton Army Bats
Bats Fireball Witch Princess
Fireball
Witch Skeleton Army Princess Fisherman
Skeleton Army Fisherman
Bats Skeleton Army Witch Fireball Princess Fisherman
Bats Fireball Witch Princess
Skeleton Army Bats Fireball Witch
Fireball Skeleton Army Bats Witch Princess
Skeleton Army
Skeleton Army Fireball Fisherman
Bats Fireball Skeleton Army Witch Fisherman
Fireball Bats Skeleton Army Witch Fisherman
Witch Bats Fireball Princess Fisherman
Fisherman
Skeleton Army Bats Fireball Witch Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch Fisherman
Fireball Fisherman
Skeleton Army Bats Witch Fisherman
Skeleton Army Bats Fireball Fisherman
Skeleton Army Witch Fisherman
Fireball Bats Witch Princess
Skeleton Army Bats Fireball Witch
Skeleton Army Fisherman
Bats Fireball Skeleton Army Witch
Witch Skeleton Army
Bats Witch
Skeleton Army Fireball
Skeleton Army Fireball Witch
Fireball Skeleton Army Witch Princess
Skeleton Army Witch Bats Fireball Fisherman
Bats Fireball Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Princess Fisherman
Fireball
Fireball
Fireball
Fireball Bats Witch Princess
Witch Princess
Fireball Princess
Fireball Fisherman
Bats Fireball Fisherman
Fireball Princess Fisherman
Fireball Princess
Fireball Princess Fisherman
Fireball Princess Fisherman
Princess Fireball Fisherman
Fireball Witch Princess
Fireball Princess
Fireball
Bats Fisherman
Fireball Princess Fisherman
Fireball Witch Princess
Fireball
Fireball Princess
Fisherman
Fireball
Fireball Witch Princess
Witch Fisherman
Fireball Witch Princess Fisherman
Fireball Witch Princess Fisherman
Fireball Fisherman
Bats Fireball Witch Princess
Bats Fireball Witch
Fireball
Fireball
Fireball Princess
Fireball Princess
Bats Fireball Skeleton Army Witch Princess
Fireball Witch Princess
Fireball
Fireball Princess
Fireball Princess
Fireball
Bats Fireball Witch Princess
Bats Fireball Witch Princess
Fireball Witch Princess

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