My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Baby Dragon Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Baby Dragon Royal Ghost Night Witch Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Battle Healer Baby Dragon Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Night Witch
Giant Snowball
Spear Goblins Baby Dragon Night Witch
Zap
Spear Goblins Firecracker Night Witch
Barbarian Barrel
Spear Goblins Firecracker Royal Ghost Night Witch
The Log
Spear Goblins Firecracker
Earthquake
Spear Goblins Firecracker
Arrows
Spear Goblins Firecracker Night Witch
Royal Delivery
Spear Goblins Firecracker Battle Healer Baby Dragon Royal Ghost Night Witch Mother Witch
Fireball
Firecracker Battle Healer Baby Dragon Night Witch Mother Witch
Poison
Spear Goblins Firecracker Battle Healer Night Witch Mother Witch
Lightning
Battle Healer Baby Dragon Night Witch Mother Witch
Rocket
Battle Healer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Battle Healer Baby Dragon Royal Ghost Night Witch Mother Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Firecracker Royal Ghost Battle Healer Baby Dragon Night Witch Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Firecracker Royal Ghost Battle Healer

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Firecracker Battle Healer Baby Dragon Royal Ghost Mega Knight
Firecracker
Spear Goblins Battle Healer Baby Dragon Mega Knight
Battle Healer
Baby Dragon Spear Goblins Firecracker Royal Ghost Night Witch
Baby Dragon
Battle Healer Spear Goblins Firecracker Mega Knight
Royal Ghost
Spear Goblins Battle Healer Mother Witch Mega Knight
Night Witch
Battle Healer Mega Knight
Mother Witch
Royal Ghost Mega Knight
Mega Knight
Spear Goblins Firecracker Baby Dragon Royal Ghost Night Witch Mother Witch

Defense Synergies 1 20

Spear Goblins
Firecracker Battle Healer Baby Dragon Royal Ghost Night Witch Mega Knight
Firecracker
Spear Goblins Battle Healer Baby Dragon Night Witch Mega Knight
Battle Healer
Baby Dragon Spear Goblins Firecracker Royal Ghost Night Witch Mother Witch
Baby Dragon
Battle Healer Spear Goblins Firecracker Mother Witch Mega Knight
Royal Ghost
Spear Goblins Battle Healer Mother Witch Mega Knight
Night Witch
Spear Goblins Firecracker Battle Healer Mother Witch Mega Knight
Mother Witch
Battle Healer Baby Dragon Royal Ghost Night Witch Mega Knight
Mega Knight
Spear Goblins Firecracker Baby Dragon Royal Ghost Night Witch Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Baby Dragon
Firecracker Battle Healer Night Witch Mega Knight
Mega Knight Night Witch
Night Witch Firecracker Mega Knight
Firecracker Battle Healer Mega Knight
Spear Goblins Firecracker Baby Dragon Royal Ghost Night Witch Mother Witch Mega Knight
Spear Goblins Firecracker Baby Dragon Night Witch
Battle Healer Baby Dragon Mega Knight
Night Witch
Spear Goblins Firecracker Battle Healer Royal Ghost Night Witch Mega Knight
Mother Witch Spear Goblins Firecracker Baby Dragon Royal Ghost Night Witch Mega Knight
Spear Goblins Firecracker Baby Dragon Night Witch
Night Witch Mega Knight Battle Healer
Mega Knight Firecracker Baby Dragon Royal Ghost Night Witch
Mega Knight
Mega Knight
Mega Knight Firecracker Night Witch
Mega Knight Spear Goblins Firecracker Battle Healer Baby Dragon Royal Ghost Night Witch
Baby Dragon Spear Goblins Firecracker Battle Healer Royal Ghost Mother Witch Mega Knight
Royal Ghost Mega Knight Spear Goblins Firecracker Battle Healer Baby Dragon Night Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Battle Healer Royal Ghost
Firecracker Battle Healer Baby Dragon Royal Ghost Mega Knight
Mega Knight Spear Goblins Battle Healer
Mega Knight Battle Healer Night Witch
Battle Healer Night Witch Mega Knight
Firecracker Mother Witch Baby Dragon
Spear Goblins Battle Healer Night Witch
Mega Knight Battle Healer
Mega Knight Spear Goblins Firecracker Baby Dragon
Mega Knight
Mega Knight
Mega Knight Night Witch
Firecracker Baby Dragon Mega Knight
Spear Goblins Firecracker Battle Healer Baby Dragon Night Witch
Mega Knight Firecracker Battle Healer Baby Dragon Royal Ghost Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon Royal Ghost
Firecracker Baby Dragon Royal Ghost
Baby Dragon
Firecracker
Firecracker Baby Dragon Mega Knight
Firecracker Mother Witch Spear Goblins Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker
Night Witch
Firecracker
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Spear Goblins Firecracker Baby Dragon
Firecracker Baby Dragon Mega Knight
Night Witch
Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon Mother Witch Mega Knight
Baby Dragon Night Witch Mega Knight
Baby Dragon
Firecracker Mother Witch Baby Dragon Mega Knight
Firecracker Baby Dragon Royal Ghost
Baby Dragon Mega Knight
Firecracker Baby Dragon
Firecracker Baby Dragon Night Witch Mother Witch
Firecracker
Night Witch
Night Witch Mega Knight
Firecracker
Mega Knight
Firecracker
Spear Goblins Night Witch
Firecracker Baby Dragon
Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon
Firecracker Mega Knight
Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon Royal Ghost Mega Knight

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