My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Executioner Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Bowler Executioner Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon
Zap
Barbarian Barrel
Valkyrie Wizard Executioner
The Log
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard Baby Dragon Bowler Executioner Mother Witch
Fireball
Wizard Baby Dragon Bowler Executioner Mother Witch
Poison
Wizard Executioner Mother Witch
Lightning
Valkyrie Wizard Baby Dragon Bowler Executioner Mother Witch
Rocket
Valkyrie Wizard Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Baby Dragon Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Bowler Executioner Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Fireball Valkyrie Baby Dragon Mother Witch Wizard Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Void Fireball Valkyrie Baby Dragon

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Baby Dragon
Valkyrie
Wizard Baby Dragon Executioner Mother Witch
Wizard
Valkyrie
Void
Baby Dragon
Fireball Valkyrie Bowler
Bowler
Baby Dragon Executioner Mother Witch
Executioner
Valkyrie Bowler
Mother Witch
Valkyrie Bowler

Defense Synergies 0 9

Fireball
Valkyrie
Valkyrie
Fireball Wizard Baby Dragon Bowler Executioner Mother Witch
Wizard
Valkyrie
Void
Baby Dragon
Valkyrie Bowler Mother Witch
Bowler
Valkyrie Baby Dragon Mother Witch
Executioner
Valkyrie
Mother Witch
Valkyrie Baby Dragon Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Valkyrie Wizard Void Baby Dragon Executioner
Valkyrie Executioner
Bowler Valkyrie Void Executioner
Valkyrie Bowler
Fireball Valkyrie Bowler
Fireball Bowler Valkyrie Baby Dragon Executioner Mother Witch
Fireball Wizard Void Baby Dragon Executioner
Bowler Fireball Valkyrie Void Baby Dragon
Valkyrie Bowler
Valkyrie Executioner Mother Witch Fireball Wizard Baby Dragon Bowler
Executioner Fireball Wizard Baby Dragon
Bowler Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Bowler Executioner Baby Dragon
Fireball Bowler
Wizard Fireball Valkyrie Bowler Executioner
Fireball Valkyrie Wizard Baby Dragon Bowler Executioner
Valkyrie Wizard Baby Dragon Executioner Fireball Bowler Mother Witch
Valkyrie Wizard Bowler Fireball Baby Dragon Executioner Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Void Bowler
Fireball Void Valkyrie Wizard Baby Dragon Bowler Executioner
Valkyrie Bowler
Valkyrie Bowler Fireball
Valkyrie Bowler Executioner
Fireball Wizard Executioner Mother Witch Baby Dragon
Fireball Valkyrie Void Bowler
Valkyrie
Void Fireball Valkyrie Baby Dragon
Valkyrie Bowler
Fireball Valkyrie Void Bowler
Bowler Fireball Valkyrie Wizard Executioner
Wizard Fireball Valkyrie Baby Dragon Bowler Executioner
Fireball Valkyrie Baby Dragon Bowler Executioner
Valkyrie Bowler Executioner Fireball Wizard Baby Dragon Mother Witch
Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Valkyrie Baby Dragon
Fireball Void Baby Dragon Bowler Executioner
Fireball Void Baby Dragon
Fireball Valkyrie Void
Fireball Wizard Executioner Valkyrie Baby Dragon Bowler
Fireball Wizard Executioner Mother Witch Baby Dragon
Wizard Baby Dragon Bowler Executioner
Fireball Wizard Baby Dragon Bowler Executioner
Fireball Void Wizard
Fireball Void Bowler
Void Fireball Valkyrie Wizard Bowler
Fireball Void Wizard Baby Dragon Executioner
Fireball Void Baby Dragon Bowler Executioner
Fireball Void Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon Bowler Executioner
Fireball Wizard Baby Dragon Bowler Executioner
Fireball
Void Fireball Wizard Baby Dragon Bowler Executioner
Fireball Valkyrie Wizard Baby Dragon Bowler Mother Witch
Fireball Void Baby Dragon Bowler
Fireball Wizard Void
Void Bowler
Fireball Void Baby Dragon
Mother Witch Fireball Valkyrie Wizard Baby Dragon Bowler Executioner
Fireball Void Wizard Baby Dragon Bowler Executioner
Fireball Void Wizard Baby Dragon Bowler
Fireball Void Baby Dragon
Fireball Wizard Baby Dragon Executioner Mother Witch
Fireball Wizard Void
Fireball Void Bowler
Void Fireball Wizard
Void Fireball
Fireball Wizard Bowler
Fireball Void
Fireball Wizard Baby Dragon Executioner
Fireball
Fireball Void Valkyrie Wizard Baby Dragon Bowler Executioner
Fireball Wizard Baby Dragon Bowler Executioner
Void Fireball
Executioner
Fireball Baby Dragon Bowler
Fireball Void Executioner
Void Fireball Baby Dragon Bowler Executioner

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