My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Great!

1 problems Why?

Missing cards in your collection

Mother Witch Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Royal Giant Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mortar Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons Musketeer
Zap
Skeletons Mortar Royal Giant
Barbarian Barrel
Skeletons Ice Spirit Knight Mortar Musketeer
The Log
Skeletons Ice Spirit Royal Giant Musketeer
Earthquake
Skeletons Mortar
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Knight Musketeer
Fireball
Mortar Musketeer
Poison
Mortar Musketeer
Lightning
Knight Mortar Musketeer
Rocket
Mortar Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar Earthquake The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Knight Earthquake Mortar Musketeer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Knight

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Royal Giant Mortar Royal Giant Musketeer
Knight
Ice Spirit Mortar Musketeer Earthquake The Log
Mortar
Knight Royal Giant Ice Spirit Musketeer The Log
Royal Giant
Ice Spirit Mortar Earthquake Ice Spirit Musketeer The Log
Earthquake
Royal Giant Knight The Log
Musketeer
Knight Ice Spirit Mortar Royal Giant The Log
The Log
Knight Mortar Royal Giant Earthquake Musketeer

Defense Synergies 4 16

Skeletons
Musketeer Ice Spirit Knight Mortar Earthquake The Log
Ice Spirit
Musketeer Skeletons Knight Mortar Earthquake The Log
Knight
Musketeer Skeletons Ice Spirit Mortar Earthquake The Log
Mortar
Skeletons Ice Spirit Knight Earthquake Musketeer The Log
Royal Giant
Earthquake
Skeletons Ice Spirit Knight Mortar The Log
Musketeer
Skeletons Ice Spirit Knight The Log Mortar
The Log
Musketeer Skeletons Ice Spirit Knight Mortar Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Mortar Musketeer The Log
Skeletons Ice Spirit Knight Mortar Musketeer The Log
Mortar Skeletons Knight Musketeer
Skeletons Knight Mortar Musketeer
Earthquake The Log
The Log Skeletons Earthquake Musketeer
Musketeer Ice Spirit Mortar
Earthquake Musketeer The Log
Skeletons Mortar Musketeer
Knight Skeletons Ice Spirit Musketeer
Skeletons Knight Earthquake Musketeer The Log
Musketeer
Mortar Skeletons Ice Spirit Knight Earthquake Musketeer The Log
Ice Spirit Mortar Earthquake The Log
Knight Mortar
Ice Spirit Mortar The Log
Skeletons Knight Mortar Musketeer
Ice Spirit Mortar Knight Musketeer The Log
Mortar Earthquake The Log Ice Spirit Knight Musketeer
Mortar Musketeer
Knight Earthquake Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Knight Mortar Musketeer The Log
Skeletons Ice Spirit Knight Musketeer The Log
Knight Musketeer The Log
Skeletons Knight Musketeer
Skeletons Ice Spirit Musketeer
Skeletons Knight Musketeer
Knight
Skeletons Ice Spirit Knight Mortar The Log
Skeletons Musketeer
Knight Musketeer
The Log
Skeletons Knight
Musketeer
Skeletons Ice Spirit Knight Mortar Musketeer The Log
Earthquake Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Mortar Musketeer The Log
Mortar Musketeer The Log
Earthquake The Log
Earthquake Knight Musketeer The Log
Mortar Earthquake The Log
Ice Spirit Musketeer
Mortar Earthquake Musketeer The Log
Earthquake The Log Ice Spirit
The Log Mortar
Musketeer
Knight Mortar Earthquake Musketeer The Log
Musketeer
Earthquake Knight Mortar Musketeer The Log
Earthquake Mortar Musketeer
Earthquake Mortar Musketeer The Log
Earthquake Mortar Musketeer The Log
Earthquake Mortar Musketeer The Log
Mortar Earthquake
Mortar Earthquake Musketeer The Log
Mortar Earthquake The Log
Earthquake Musketeer The Log
Musketeer The Log
Earthquake Mortar Musketeer The Log
Earthquake The Log Ice Spirit Mortar
Mortar The Log Earthquake Musketeer
Mortar Musketeer The Log
Mortar Musketeer The Log
Musketeer
Ice Spirit Musketeer
Mortar Earthquake Musketeer The Log
Ice Spirit
Earthquake The Log
Earthquake Ice Spirit Musketeer
Musketeer
The Log
Knight Musketeer
The Log Mortar Earthquake Musketeer
Musketeer
Ice Spirit Musketeer The Log
Musketeer
Mortar Musketeer The Log

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